1. Onyxia
Phase one (100% to 65%). Onyxia fights on the ground. The tank turns her to face the back wall, away from the raid, and everyone else stands at her sides. Stay off both ends of the dragon: her Flame Breath scorches everything in front of her, and Tail Sweep throws anyone behind her across the room. Wing Buffet knocks the tank back, so healers keep the tank in range when it lands.
Phase two (65% to 40%). She takes to the air and circles the lair. From above she hurls Fireballs at random raiders, so spread out. Every so often she flies to one side and unleashes Deep Breath, a sheet of fire across the whole room: watch where she turns and get out of its path, because it can kill a raider outright. Meanwhile Onyxian Whelps pour out of the side caves in waves. Ranged damage dealers keep hitting Onyxia; tanks and melee gather the whelps and cut them down.
Phase three (below 40%). Onyxia lands for the rest of the fight. She keeps the abilities of phase one and adds Bellowing Roar, a fear on the whole raid, and the floor cracks open and spews fire under feared players. Fear Ward, Tremor Totem and Berserker Rage keep key players in control. Give the tank a few seconds to pick her up when she lands, then finish her.
TankFace her to the back wall and keep her there. Fire resistance on the main tank makes the fight far smoother. In phase two, pick up the whelps; in phase three, take her back the moment she lands.
HealerFlame Breath hits the tank hard and often, so give the tank healers no other job in phases one and three. Keep the raid topped up in phase two: a Fireball plus a grazing Deep Breath kills anyone left low.
DamageNever stand at her head or tail. In phase two, ranged burn Onyxia while melee clear whelps. Hold your damage for a few seconds after she lands.
