Shaper's Terrace Dungeon Guide for WoW Forever
Opens at launchNew in Forever
Shaper's Terrace in WoW Forever: the titan facility in Un'Goro Crater for levels 58-60, where to gather the power crystals its consoles need and how to reach it.
- Level
- 58–60 recommended
- Players
- 5
- Location
- Un'Goro Crater, Kalimdor
On this page
Updated
Written by stillsixty staff.
Overview
Shaper's Terrace is a titan facility in the northern hills of Un'Goro Crater, overrun by the crater's wildlife. Inside, its consoles run on the power crystals that grow all over Un'Goro, and your group brings them along.
It's the last of WoW Forever's nine new dungeons, a five-player run for levels 58 to 60, level with Scholomance, Stratholme and Upper Blackrock Spire. It comes right after Blackmaw Hold and is one of the dungeons to gear up in before the raids open on December 9.
Getting there
The terrace lies in the hills along the north of Un'Goro Crater. Marshal's Refuge, the camp on the crater's northern edge, is the nearest flight point, and both factions can use it.
- By flight: fly to Marshal's Refuge, then head into the northern hills.
- On foot: take the ramp down into the crater from Tanaris, or the pass from Silithus.
Who can go
Both factions can run Shaper's Terrace. As in every dungeon, your group has to share your faction and your ruleset. Killing the last boss counts toward the Legacy challenge for the dungeons of the 46-60 range (Legacy).
Power crystals
The consoles inside take Un'Goro's power crystals, so gather them in the crater before your run. They come in four colours and grow as crystal clusters all over Un'Goro; click a cluster to take its crystal.
A spot where each colour grows thickly:
- Blue Power CrystalUn'Goro Crater
- Green Power CrystalUn'Goro Crater
- Red Power CrystalUn'Goro Crater
- Yellow Power CrystalUn'Goro Crater
J.D. Collie at Marshal's Refuge collects the same crystals for Crystals of Power, seven of each colour. If you quest in the crater on the way to 60, keep a few of each colour back for the terrace.
Bosses
Four guardians hold the terrace.
2. Cinder
3. Bolt
4. Snowtalon
Tips
- Tip
Gather crystals of every colour before you form the group, so nobody has to leave mid-run.
- Tip
Go in with a tank, a healer and three damage dealers, and make sure someone brings crowd control.
- Tip
Stock food, water, healing potions and bandages, and repair at Marshal's Refuge before you go in.
- Tip
Un'Goro's devilsaurs roam the crater floor: keep to the edges on the way to the terrace.
Changelog
- Guide published for launch: location, the power crystals and where they grow.
