Guide
Enchanting vellums in WoW Forever: there is a scroll for nearly every Enchanting enchant, 177 in all across ten slots. What they do, what they mean for enchanters and buyers, and the full list by slot.
Written by stillsixty staff.
Enchanting scrolls, which players also call vellums, are single-use items that carry an enchant. Use one on a matching piece of gear and the enchant goes on permanently, with no Enchanting skill needed. There is a scroll for almost every enchant an enchanter can cast, from Inferior Stamina on a bracer up to the best weapon enchants.
No recipe, vendor, drop or quest hands them out yet Not yet confirmed for Forever.
Today an enchant is a service. An enchanter stands in a city, you hand over the item and the materials, and the enchant goes on. A scroll turns that into a thing you can hold. You can put it in your bags, mail it to a friend, list it at the auction house or keep it for the day your gear is final.
Once they can be made, expect three things.
Until a recipe or a source turns up, keep casting your enchants the usual way and see the Enchanting page for the skill route and recipes.
Every scroll is listed with the effect it gives. Hover a name for the full tooltip. Slots run from the most scrolls to the fewest: bracers lead with 37, off-hand frills come last with 3.
| Item | Notes |
|---|---|
+15 Agility. | |
Often when attacking in melee it heals for 75 to 125 and increases Strength by 100 for 15 sec. | |
| Item | Notes |
|---|---|
+5 herbalism skill. | |
+5 mining skill. | |
| Item | Notes |
|---|---|
Has a 25% chance per hit of giving you 50 points of damage absorption. Cannot occur more often than once every 5 sec. | |
+6 Intellect. | |
| Item | Notes |
|---|---|
Add 5 to agility. | |
Give 60 additional armor. | |
| Item | Notes |
|---|---|
+25 Agility. | |
Often when striking with a spell it restores 350 to 450 mana and increases Spell Power by 140 for 20 sec. | |
| Item | Notes |
|---|---|
Add 1% critical strike chance. | |
Add 12 to stamina. | |
| Item | Notes |
|---|---|
+5 Agility. | |
+7 Agility. | |
| Item | Notes |
|---|---|
+5 Agility. | |
Increase defense skill by 5. | |
| Item | Notes |
|---|---|
Add 12 to spirit. | |
Add 9 to intellect. | |
Have a chance of stunning and doing heavy damage to demons. |
Cause all spells and attacks to sometimes deal 60 to 90 additional damage to mechanical creatures. |
Often strike for 40 additional fire damage. |
Often when attacking in melee it heals for 350 to 450 and increases Strength by 120 for 20 sec. |
Often when striking with a spell it restores 350 to 450 mana and increases Spell Power by 70 for 20 sec. |
Do 4 additional points of damage. |
Add up to 55 points of healing to healing spells and up to 19 points of damage to damage spells. |
Often chill the target reducing their movement and attack speed. |
Have a chance to grant Insight when you cast a spell, increasing Spirit by 100% for 10 sec. |
Do 6 additional points of damage to Beasts. |
Do 6 additional damage against Elementals. |
Do 2 additional points of damage. |
Often steal life from the enemy and give it to the wielder. |
+22 Intellect. |
+22 Spirit. |
Do 2 additional points of damage to Beasts. |
Do 1 additional point of damage. |
Trigger Recovery when you are Parried or Dodged, healing you for 5% of your maximum health. Cannot occur more often than once every 10 sec. |
Have a chance to trigger Revelation when a non-periodic spell fails to critically strike. Revelation grants 100% increased critical strike chance to the next non-periodic spell cast. Revelation's chance to trigger is diminished as your critical strike chance increases. |
Add up to 30 damage to spells. |
+15 strength. |
Do 3 additional points of damage. |
Do 5 additional points of damage. |
Often inflict a curse on the target reducing their melee damage. |
Grant up to 15 additional frost damage when casting frost spells. |
+10 skinning skill. |
+7 Agility. |
Increase arcane damage by up to 20. |
Increase fire damage by up to 20. |
+2 fishing skill. |
Increase frost damage by up to 20. |
+10 Agility. |
+10 Strength. |
Increase the caster's healing spells by up to 35 and damage spells by up to 12. |
+2 herbalism skill. |
Increase holy damage by up to 20. |
+2 mining skill. |
Grant a +1% attack and casting speed bonus. |
Increase Nature damage by up to 20. |
Grant a minor movement bonus while mounted. |
Increase shadow damage by up to 20. |
+5 skinning skill. |
+7 Strength. |
Increase agility by 15. |
+15 Strength. |
Increase threat from all attacks and spells by 2%. |
+6 Stamina. |
+4 to all stats. |
Increases the Stamina of the wearer by 2. |
Increase the Intellect of the wearer by 4. |
Has a 5% chance per hit of giving you 25 points of damage absorption. Cannot occur more often than once every 5 sec. |
Increases the Intellect of the wearer by 3. |
Increases the Stamina of the wearer by 3. |
+2 to all stats. |
Increase all stats by 4, and Nature Resistance by 15. |
+10 Intellect. |
+10 Stamina. |
Has a 2% chance per hit of giving you 10 points of damage absorption. Cannot occur more often than once every 5 sec. |
Increases the Intellect of the wearer by 2. |
+2 to all stats. |
Reflects 9 damage back to melee attackers. |
Increase the Stamina of the wearer by 4. |
+3 to all stats. |
+8 Intellect. |
+8 Stamina. |
Give a 1% chance to dodge. |
Give 12 Fire Resistance. |
Give 60 additional armor. |
Give 15 fire resistance. |
Give 15 nature resistance. |
Give 5 to all resistances. |
Give 3 Agility. |
Increases resistance to fire by 10. |
Increase armor by 20. |
Increases resistance to shadow by 10. |
+3 Agility. |
Increase armor by 10. |
Increases the resistance to all schools of magic by 2. |
Give 3 to all resistances. |
Give an increase to your stealth as if you were 1 level higher. |
Decrease threat caused by the wearer by 2%. |
Give 70 additional armor. |
Often when attacking in melee it heals for 350 to 450 and increases Strength by 200 for 20 sec. |
Do +7 damage. |
Do 6 additional points of damage. |
+15 Agility. |
Do 5 additional points of damage. |
Add 5 to Intellect. |
Add 5 to Spirit. |
+15 Strength. |
Add 9 to intellect. |
Add 9 to Spirit. |
Increase healing by up to 100 and damage by up to 34. |
Increase damage and healing by up to 55. |
Do 4 additional points of damage. |
Add 65 Spell Power. |
Do +9 damage. |
Give +8 Frost Resistance. |
+7 Spirit. |
+9 Stamina. |
Add up to 30 damage to spells and up to 55 points of healing to healing spells. |
Give +2% chance to block. |
Increase its armor by 30. |
Give 3 spirit. |
Give 5 Stamina. |
Increases the Stamina of the bearer by 3. |
Give 5 Spirit. |
+7 Stamina. |
+9 Spirit. |
+7 Stamina. |
+4 Agility. |
+4 Spirit. |
+4 Stamina. |
+3 Agility. |
Give a slight movement speed increase. |
+3 Stamina. |
+5 Spirit. |
+5 Stamina. |
Increase healing by up to 11 and spell damage by up to 4. |
Increase spell damage and healing by up to 6. |
+5 Strength. |
Add 6 to intellect and 5 to spirit. |