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Arms Warrior

Time left 60 sPractice score 0Accuracy 0%
Target dummy100%
  • Rendoff
Rage20 / 100
  • Overpower litoff
Press 1–6 or click an ability. The session starts with your first press.

The priority

  1. Mortal Strike on cooldown.
  2. Overpower whenever a dodge or Bloodthrill lights it.
  3. Slam on cooldown, right after Mortal Strike.
  4. Keep Rend up: without it Bloodthrill never lights Overpower.
  5. Heroic Strike only with Rage above 50.
  6. Below 20% health, Execute every global.
The full rotation in the Arms Warrior guide →

Your bar

  • 1Mortal Strike
  • 2Overpower
  • 3Slam
  • 4Rend
  • 5Heroic Strike · no global cooldown
  • 6Execute

How the trainer scores you

Each press is checked against your spec’s priority at the moment you press it. The ability the priority wants is a right call; another good press counts half. Pressing something lower on the list, refreshing an effect with plenty of time left, cutting a channel short, or pressing an ability that is on cooldown, short of resource or not usable yet counts as a mistake. Presses during the global cooldown are ignored, and in its last 0.4 seconds they queue, as in the game.

The dummy loses health over the minute, so the execute phase (below 20%, or 35% for Destruction) comes up in every session. Costs, cast times, cooldowns and durations come from the spells themselves, with the level-60 talents the guides take. The practice score adds up what you land, weighted by how hard each ability hits: compare it between your own sessions, not with a damage meter.

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