Cobrahn throws Lightning Bolts and heals himself with Healing Touch. His own twist is Cobrahn Serpent Form: at 30% health he shifts into a giant snake that swings slower but hits much harder, and from then on he puts players to sleep with Druid's Slumber. Interrupt every heal and have the tank ready for the serpent's hits.
A sleeping player wakes the moment they take damage, so a slept tank is a small problem. A slept healer is the real one. He drops Leggings of the Fang, the first of the four Embrace of the Viper pieces here.
TankSave your cooldowns for the serpent form: that's when his hits get big.
HealerKeep the tank topped up, so a Druid's Slumber on you costs a few seconds of healing, not the fight.
DamageInterrupt every Healing Touch. A Fanglord who heals turns a short fight into a long one.
Abilities
- Lightning BoltCan be interrupted
His main attack: a ranged Nature bolt, cast from a distance. Kick or silence it, or pull him around a corner so he has to come to you.
- Healing TouchCan be interrupted
A 3-sec heal on himself or a friend. Keep an interrupt ready and stop every one.
- Cobrahn Serpent FormTankImportant
Shapeshifts into a serpent for 5 min., increasing attack damage by 50, and increasing the time between attacks by 43%.
