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Rank 1

Forever

RuptureRank 125 EnergyMelee rangeInstant castRequires Level 20Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point:1 point : 25 damage over 8 secs2 points: 37 damage over 10 secs3 points: 51 damage over 12 secs4 points: 68 damage over 14 secs5 points: 87 damage over 16 secsRequires Melee WeaponChanged in Forever

Classic Era

RuptureRank 125 EnergyMelee rangeInstant castRequires Level 20Finishing move that causes damage over time, increased by your Attack Power. Lasts longer per combo point:1 point : 40 damage over 8 secs2 points: 60 damage over 10 secs3 points: 84 damage over 12 secs4 points: 112 damage over 14 secs5 points: 144 damage over 16 secsRequires Melee WeaponClassic Era

What changed

Compared with Classic Era.

  • 25 instead of 40, 37 instead of 60, 51 instead of 84Rank 1
  • 35 instead of 60, 53 instead of 90, 74 instead of 126Rank 2
  • 53 instead of 88, 79 instead of 130, 109 instead of 180Rank 3
  • 76 instead of 128, 110 instead of 185, 149 instead of 252Rank 4
  • 105 instead of 176, 151 instead of 255, 207 instead of 348Rank 5
  • 159 instead of 272, 222 instead of 380, 295 instead of 504Rank 6

Ranks

Rupture: ranks
RankLevelCostCastRangeSpell ID
1Viewing
20
25 Energy
Instant
Melee
2
28
25 Energy
Instant
Melee
3
36
25 Energy
Instant
Melee
4
44
25 Energy
Instant
Melee
5
52
25 Energy
Instant
Melee
6
60
25 Energy
Instant
Melee

Amber values differ from Classic Era; the Classic value is under them.

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