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The Deadmines Dungeon Guide for WoW Forever

The Deadmines runs from goblin tunnels to Edwin VanCleef's ship. Eight bosses, a stack of Alliance quests and Forever's new drops fit in one sitting.

Level
17–26 recommended
Minimum entry level
Entry level 10
Players
5
Location
Westfall, Eastern Kingdoms

Before your run

Access and maps

Minimum entry level: 10. Choose your group using the recommended level range.

Westfall area guide →

Map covers 1 floor. Entrance markers show where you arrive inside.

Quests and equipment

6 quests. 3 quests have earlier steps.

Choose your character in the loot finder, then compare upgrades with your equipped set.

Quest preparation6 quests

Review the earlier steps on each quest page, along with its objectives, rewards and travel details.

Map and bosses

Zoom to explore; select a pin for detailsTap a pin for details

10 locations

Rhahk'Zor

Level 19Elite
  • Two-Hand, Two-Handed Axe3.9%encounter reference
  • Two-Hand, Two-Handed Mace73%encounter reference
  • New in ForeverLegs, Cloth
  • New in Forever
View encounter

Rhahk'Zor selected

On this page
Updated

Written by stillsixty staff.

Related official updates

Text checks compare the guide with a version of a post. In-game testing is recorded separately.

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Overview

The Deadmines is the Defias Brotherhood's hideout under Westfall: goblin tunnels, a foundry, and a pirate ship parked in a hidden cove. It's a staple for Alliance characters in their late teens and a rewarding run before 20: a stack of quests, and blue drops for every role.

The run is linear, and a careful group clears it in one sitting. The fights on the ship are the ones that punish a sloppy pull.

New in Forever

  • From Rhahk'Zor
  • From Sneed
  • From Sneed's Shredder
  • From Gilnid
  • From Mr. Smite
  • From Cookie
  • Miner Johnson is now listed as a rare rather than a boss. He still has his own loot.

Getting there

The entrance sits in Moonbrook, the ruined town in southern Westfall. Follow the mine tunnel down past the Defias guards and you reach the instance portal.

Westfall is Alliance territory. Horde groups can run The Deadmines too, but every quest here is Alliance-only, so the run pays Alliance characters far more.

Quests

Pick up everything before you zone in: most of these send you to Stormwind or Sentinel Hill to hand in, and the rewards are worth the walk.

  • Level 17Requires 14Alliance

    From Scout Riell at the Sentinel Hill Tower: collect 10 Red Silk Bandanas from the Defias inside.
  • Level 18Requires 14Alliance

    4 Miners' Union Cards for Wilder Thistlenettle in Stormwind.
  • Level 20Requires 15Alliance

    Bring Foreman Thistlenettle's Explorers' League Badge to Wilder Thistlenettle.
  • Level 20Requires 15Alliance

    Recover the Gnoam Sprecklesprocket for Shoni the Shilent in Stormwind.
  • Level 22Requires 14Alliance

    Edwin VanCleef's head for Gryan Stoutmantle. This is the big one.
  • The end of Alba Fairmoon's chain from Sentinel Hill: plant the explosives by the hidden forge inside, then meet her at the exit and use the detonator for Destruction in Deadmines.
  • Level 22Requires 16Alliance

    Starts from An Unsent Letter, which VanCleef drops. Take it to Baros Alexston in Stormwind.

Bosses

  1. 1. Rhahk'ZorLevel 19
  2. 2. SneedLevel 20
  3. 3. Sneed's ShredderLevel 20
  4. 4. GilnidLevel 20
  5. 5. Mr. SmiteLevel 20
  6. 6. Captain GreenskinLevel 20
  7. 7. CookieLevel 20
  8. 8. Edwin VanCleefLevel 21Final boss

Loot (4)

The ogre foreman guards the end of the first tunnel. He's a straight melee fight that hits hard for this level, and his Slam stuns the tank for 3 seconds, so let the tank build threat before anyone opens up. Clear the Defias miners around him first so he fights alone.

  • Tank

    Pull him back into the tunnel, away from any stray miners.
  • Healer

    Stay topped up on mana before the pull. His hits are heavy for the level.
  • Damage

    Wait for a couple of tank hits, then go all in. The Slam on the tank is his only trick.

Abilities

  • Rhahk'Zor SlamTank

    Inflicts 64 to 86 damage to an enemy, stunning it for 3 sec.

Miner Johnson

RareLevel 19

A rare Defias miner in the tunnels between Rhahk'Zor and Sneed, so he isn't there every run. When he is, he's a quick kill and a shot at Gold-plated Buckler.

Loot (2)

2. Sneed

Level 20EliteShow on map: Sneed

Loot (4)

Sneed fights inside Sneed's Shredder in the lumber mill. Kill the Shredder first. Sneed then jumps out and fights on foot, and he goes down fast. The Shredder's Terrify sends a player running in fear for 4 seconds, and its Distracting Pain slows a player's casting; Sneed disarms the tank for 6 seconds. His own loot is on this card. The Shredder's, including Buzz Saw, is on the Sneed's Shredder card.

  • Tank

    Keep the Shredder facing away from the group, then grab Sneed the moment he climbs out.
  • Healer

    This is a two-stage fight: save some mana for Sneed after the Shredder dies.
  • Damage

    Stay on the Shredder until it dies, then switch to Sneed immediately.

Abilities

  • DisarmTank

    Strips your tank’s weapon for 6 seconds; a shield tank takes it best.

3. Sneed's Shredder

Level 20

Loot (3)

Abilities

  • TerrifyMagic effect

    Terrifies an enemy, causing it to flee in fear for 4 sec. Only 1 target can be terrified at a time.

  • Distracting PainHealers

    Reduces an enemy's casting speed by 35% for 15 sec.

4. Gilnid

Level 20EliteShow on map: Gilnid

Loot (4)

The goblin smelter runs the foundry, and the foundry is full of goblin workers. Clear the room edge by edge before you touch him: the danger here is mostly extra goblins. Gilnid's own Molten Metal burns a player for 15 seconds and slows their attacks and movement, so interrupt the 2-second cast.

  • Tank

    Pull the foundry's goblins in small groups and bring Gilnid to a cleared corner.
  • Healer

    Watch for loose goblins running at you from the catwalks.
  • Damage

    Kill the workers first, then interrupt Gilnid's Molten Metal.

Abilities

  • Molten MetalHealersCan be interrupted

    A 2-sec cast: 15 sec of Fire ticks, one each 3 sec, while the target swings and moves slower. Kick it, or heal through it.

Loot (4)

Mr. Smite guards the cove where the ship is docked. Twice during the fight he uses Smite Stomp to stun everyone around him and runs to his chest to change weapons: first to two one-handers, then to a heavy two-handed hammer. Each weapon change makes him hit harder, so save your burst for the last stage.

  • Tank

    Tank him next to his chest so the weapon swaps don't pull him away from your group.
  • Healer

    The stuns land on you too. Keep the tank high before each swap, because you lose a few seconds of healing.
  • Damage

    Save cooldowns for the two-handed hammer stage, when he hits hardest.

Abilities

  • Smite StompImportant

    Twice, at 66% and at 33%, he stomps to stun all nearby players, then heads over to his chest for new weapons. Heal up and reposition meanwhile.

  • ThrashTank

    From 66% health he dual-wields axes and lands bonus swings on the tank.

  • Smite SlamTank

    Inflicts 50 damage to an enemy, stunning it for 3 sec.

The captain holds the deck with his Defias Pirates. Pull him and his crew together, kill the pirates, then finish Greenskin. His Poisoned Harpoon is an interruptible cast that poisons for a minute, so cure it, and his Cleave also lands on whoever stands closest to his target. He drops a piece of the Defias Leather set: Blackened Defias Belt.

  • Tank

    Face Greenskin away from the group and hold the pirates close to him.
  • Healer

    Stand at range on the deck, where you can see the whole fight.
  • Damage

    Crowd-control or burn the pirates first, then turn on the captain.

Abilities

  • Poisoned HarpoonPoisonCan be interrupted

    Inflicts normal damage plus 30 to an enemy, then an additional 45 Nature damage every 10 sec. for 1 min.

  • CleaveTank

    A frontal swing that also catches whoever stands beside the tank. Melee, attack from behind.

Level 21EliteFinal bossShow on map: Edwin VanCleef

Loot (6)

The leader of the Defias waits at the top of the ship with his guards. Clear the stairs first, then fight him on the top deck. At half health he calls in Defias Blackguards: pick them up and kill them fast, because they add a lot of damage on the tank.

He drops An Unsent Letter, which starts The Unsent Letter, and his head completes The Defias Brotherhood.

  • Tank

    Hold VanCleef at the back of the deck and taunt the Blackguards the moment they arrive.
  • Healer

    The fight turns when the Blackguards join. Save a big heal for that moment.
  • Damage

    Switch to the Blackguards as soon as they appear, then finish VanCleef.

Abilities

  • ThrashTank

    Every so often he swings twice more in one go. Spiky damage on the tank: heal ahead of it.

  • Calls his guardsImportant

    Halfway through the fight he summons a pair of Defias Blackguards. Have someone pick them up.

Trash and pulls

  • The Defias casters, Defias Evokers and Defias Squallshapers, hit harder than they look. Pull them around corners so they come to you instead of casting from range.
  • The foundry is the one crowded room. Clear it from the edges and never fight on the catwalks with goblins still up.
  • On the ship, pull one pack at a time up the stairs. The deck gives everything line of sight on you, so a careless pull there brings the whole crew.

Loot

Every boss drops something worth having before 20. The standouts:

  • Melee

    • From Edwin VanCleef16%encounter reference
    • From Mr. Smite19%encounter reference
    Cruel Barb from Edwin VanCleef, a one-handed sword with 12 Attack Power, and Smite's Mighty Hammer from Mr. Smite for two-handed builds.
  • Leather

    • From Edwin VanCleef15%encounter reference
    • From Captain Greenskin27%encounter reference
    Blackened Defias Armor from VanCleef and Blackened Defias Belt from Greenskin, two pieces of the Defias Leather set.
  • Casters

    • From Rhahk'ZorNew in Forever
    • From Cookie33%encounter reference
    Ogre Loincloth from Rhahk'Zor, cloth legs with healing and spell damage, and Cookie's Stirring Rod from Cookie, a wand for any caster.
  • Everyone

    • From Edwin VanCleef23%encounter reference
    Cape of the Brotherhood from VanCleef, a strong cloak for the level.
Every drop (49)

Percentages in this encounter list are reference figures. These rows have no current Forever observation counts. Sources and availability

Create a character

49 items

The Deadmines loot
Rockslicer (Rare)
Two-Hand
Two-Handed Axe
23
18
3.9%encounter reference
Two-Hand
Two-Handed Mace
21
16
73%encounter reference
Ogre Loincloth (Rare)New in Forever
Legs
Cloth
22
17
Plans: Acolyte's Gloves (Rare)New in Forever
20
Two-Hand
Two-Handed Axe
23
18
28%encounter reference
Hands
Cloth
22
17
67%encounter reference
Bandsaw Wristbands (Rare)New in Forever
Wrist
Mail
21
16
Blueprint: Repair Bot (Uncommon)New in Forever
25
Buzz Saw (Rare)
One-Hand
One-Handed Sword
23
18
9.5%encounter reference
Main Hand
Dagger
21
16
52%encounter reference
Dull Sawblade (Rare)New in Forever
Thrown
Thrown
21
16
Finger
22
17
37%encounter reference
Legs
Leather
21
16
57%encounter reference
Goblin Hammer (Rare)New in Forever
Main Hand
One-Handed Mace
23
18
Blueprint: Anvil (Uncommon)New in Forever
25
Two-Hand
Two-Handed Mace
23
18
19%encounter reference
One-Hand
One-Handed Sword
22
17
38%encounter reference
One-Hand
One-Handed Axe
21
17
37%encounter reference
First Mate Band (Rare)New in Forever
Finger
22
17
Two-Hand
Staff
22
17
38%encounter reference
Waist
Leather
22
17
27%encounter reference
Two-Hand
Polearm
22
17
28%encounter reference
Back
24
19
23%encounter reference
Chest
Cloth
22
17
23%encounter reference
Chest
Leather
22
17
15%encounter reference
Cruel Barb (Rare)
One-Hand
One-Handed Sword
24
19
16%encounter reference
16
16
56%encounter reference
25
1
Ranged
Wand
22
17
33%encounter reference
One-Hand
One-Handed Mace
21
16
55%encounter reference
20
10%encounter reference
Lookie's Spyglass (Rare)New in Forever
Trinket
23
18
Blueprint: Cookie's Feast (Uncommon)New in Forever
25
Off Hand
Shield
22
17
Miner Johnson · rare
40%encounter reference
Back
22
17
Miner Johnson · rare
56%encounter reference
20
Trash mobs
Legs
Leather
20
15
Trash mobs
5.5%encounter reference
Feet
Leather
20
15
Trash mobs
2.7%encounter reference
Legs
Mail
19
14
Trash mobs
6.2%encounter reference
One-Hand
One-Handed Sword
19
14
Trash mobs
6%encounter reference
Legs
Leather
19
14
Trash mobs
3.4%encounter reference
Hands
Leather
19
14
Trash mobs
3.1%encounter reference
Legs
Cloth
18
13
Trash mobs
5.8%encounter reference
Stonemason Cloak (Uncommon)
Back
18
13
Trash mobs
2.5%encounter reference
One-Hand
Dagger
18
13
Trash mobs
5.6%encounter reference
Hands
Leather
18
13
Trash mobs
5.1%encounter reference
Hands
Leather
18
13
Trash mobs
6.5%encounter reference
Defias Rapier (Uncommon)
Main Hand
One-Handed Sword
16
11
Trash mobs
6.6%encounter reference
1
Defias Gunpowder · object

Class and level narrow the candidates; other requirements may apply. Compare with your equipment in the gear planner →

Item sets

Defias Leather

All 5 pieces drop here

Partners in Crime

1 of its 2 pieces drop here

Tips

  • Tip

    Stack every quest before you zone in. The bandanas and the Miners' Union Cards drop as you clear, so the run finishes most of them without backtracking.

  • Tip

    Kill the Shredder before Sneed, every time.

  • Tip

    Save your cooldowns for Mr. Smite's hammer stage and VanCleef's Blackguards. Those two moments decide the run.

  • Tip

    Loot An Unsent Letter from VanCleef: it starts another quest.

Changelog

  • Guide published.
  • Refreshed the page title and summary.
  • Added Destruction in Deadmines to the quests.

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