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Shadowfang Keep Dungeon Guide for WoW Forever

Shadowfang Keep, levels 22-30: ten bosses ending with Archmage Arugal, worgen packs that reward crowd control and blues for every role.

Level
22–30 recommended
Minimum entry level
Entry level 11
Players
5
Location
Silverpine Forest, Eastern Kingdoms

Before your run

Access and maps

Minimum entry level: 11. Choose your group using the recommended level range.

Silverpine Forest area guide →

Maps cover 3 floors. Entrance markers show where you arrive inside.

Quests and equipment

3 quests. Check the quest requirements before travelling.

Choose your character in the loot finder, then compare upgrades with your equipped set.

Quest preparation3 quests

Review the earlier steps on each quest page, along with its objectives, rewards and travel details.

Map and bosses

Zoom to explore; select a pin for detailsTap a pin for details

7 locations

Rethilgore

Level 20Elite
  • Shoulder, Leather90%encounter reference
  • New in ForeverMain Hand, Fist Weapon
  • New in ForeverNeck
View encounter

Rethilgore selected

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Updated

Written by stillsixty staff.

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Text checks compare the guide with a version of a post. In-game testing is recorded separately.

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Overview

Shadowfang Keep was the Silverlaine family's castle until Archmage Arugal summoned the worgen to fight the Scourge and lost control of them. Arugal made the keep his lair. His worgen fill its halls, and the keep's dead still walk them: Baron Silverlaine and Commander Springvale are both undead bosses now.

The keep's boss list runs to ten fights and ends with Arugal, and together they drop blues for every role: staves and robes for casters, a two-handed axe, a tank shield and a good spread of cloaks. It's a run for characters from level 22 to 30, and the natural next step for Horde characters questing in Silverpine.

Getting there

Shadowfang Keep stands in southern Silverpine Forest, on the hill above Pyrewood Village. From the Sepulcher, follow the road south and take the path up to the keep's gate.

Silverpine is Horde territory, and all three quests here are Horde-only. Alliance groups come for the loot alone.

Quests

All three quests are Horde quests, and all three are worth the trip. Pick them up before you go in.

  • Level 25Requires 18Horde

    Find Deathstalker Adamant and Deathstalker Vincent.
  • Level 26Requires 16Horde

    Bring the Book of Ur to Keeper Bel'dugur at the Apothecarium in the Undercity.
  • Level 27Requires 18Horde

    Kill Arugal and bring his head to Dalar Dawnweaver at the Sepulcher.

Bosses

  1. 1. RethilgoreLevel 20
  2. 2. Fel Steed / Shadow ChargerLevel 20–21
  3. 3. Razorclaw the ButcherLevel 22
  4. 4. Baron SilverlaineLevel 24
  5. 5. Commander SpringvaleLevel 24
  6. 6. Odo the BlindwatcherLevel 24
  7. 7. Arugal's VoidwalkerLevel 24–25
  8. 8. Fenrus the DevourerLevel 25
  9. 9. Wolf Master NandosLevel 25
  10. 10. Archmage ArugalLevel 26Final boss

Loot (3)

The Cell Keeper guards the keep's prison, where Deathstalker Adamant and Sorcerer Ashcrombe are locked up. Kill him, then talk to your faction's prisoner: Adamant for the Horde, Ashcrombe for the Alliance. Your prisoner opens the courtyard door, and that door is the only way on. Horde players: Adamant is one of the two deathstalkers that Deathstalkers in Shadowfang sends you to find. Rethilgore's Soul Drain pins a player in place for 10 seconds and feeds their health to him: kick its 2-second cast, or dispel the drain once it lands.

Abilities

  • Soul DrainMagic effectCan be interrupted

    Immobilizes an enemy for 10 sec. and drains 35 health, transferring it to the caster.

2. Fel Steed / Shadow Charger

Level 20–21

Loot (2)

Abilities

  • Fel StompHealers

    Only the Fel Steed has it: a 3-sec stun on nearby players, who also take extra physical damage for a while. Its partner, the Shadow Charger, only melees.

The keep's butcher drains mana from his target with Butcher Drain, so a tank who fights on mana should start the pull full. Let the tank build a threat lead before anyone opens up. He drops Butcher's Cleaver, a fast one-handed axe with Strength.

Abilities

  • Butcher DrainTank

    Tanking with mana (paladin, druid)? Each of his swings burns about 350 of it.

The keep's dead lord casts Veil of Shadow, which cuts the healing its target receives. When it lands on the tank, heals barely land until it fades, and that's the dangerous window. It's a curse: a Mage's Remove Lesser Curse, from 18, or a Druid's Remove Curse, from 24, strips it.

He drops Baron's Scepter, a mace that makes every party member near you regenerate health.

  • Tank

    When Veil of Shadow lands on you, use a defensive cooldown: your heals barely land until it fades.
  • Healer

    Keep the tank high between Veils, so each one starts from full health.
  • Damage

    Each Veil lasts 15 seconds, so a faster kill means fewer windows the healer has to survive.

Abilities

  • Veil of ShadowHealersCurse

    Curse: 15 sec of 75% less healing received. Decurse fast, starting with the tank.

The undead commander heals himself with Holy Light. Interrupt every cast and he dies quickly; let the heals through and the fight drags on. He also stuns with Hammer of Justice, so have a second interrupter ready for when the first one is stunned. When Divine Shield goes up, stop hitting him: nothing gets through it for 10 seconds. He drops Arced War Axe, a two-handed axe with Strength and Stamina, and Commander's Crest, a tank shield.

  • Tank

    Hold him still so every melee player can reach him to interrupt.
  • Healer

    Keep the tank steady and spend mana carefully: the fight lasts as long as his heals do.
  • Damage

    Rotate interrupts on Holy Light so none gets through.

Abilities

  • Holy LightCan be interrupted

    Calls upon Holy magic to heal an ally.

  • Divine ShieldImportant

    Protects the caster from all attacks and spells for 8 sec., but also increases the time between attacks by 100% during that time.

  • Hammer of JusticeMagic effect

    Stuns an enemy, rendering it unable to move or attack for 4 sec.

Odo grows more dangerous as he loses health: each time he howls with Howling Rage, he gets stronger. Pulling him brings in anything left standing within 30 yards, so empty the area first. Save your cooldowns for the end of the fight and finish him fast.

He drops Odo's Ley Staff, a staff with a big healing bonus.

  • Tank

    Hold your defensive cooldowns for his last rage.
  • Healer

    The damage on the tank climbs through the fight. Spend your mana carefully early.
  • Damage

    Burst him once he's low: the longer the last stage lasts, the harder it gets.

Abilities

  • Calls for helpImportant

    Pulling him also pulls everything within 30 yards. Clear around him before you engage.

  • Howling RageTankEnrage

    Each time he falls past 60%, 40% and 20%, his hits get heavier. Healers, ramp up with him.

7. Arugal's Voidwalker

Level 24–25

Loot (1)

Kill Fenrus the Devourer and Arugal shows up briefly to summon four of them.

Abilities

  • Dark OfferingDamage dealers

    One voidwalker heals another. Focus them down one by one rather than spreading damage.

Fenrus is a huge wolf. His Toxic Saliva is a poison that burns his target and drains their mana for two minutes: cure it with Purify or Cure Poison. Tank him away from the group and burn him down. He drops Fenrus' Hide, an Agility cloak, and Black Wolf Bracers, leather bracers with Stamina and Attack Power.

Abilities

  • Toxic SalivaPoison

    Inflicts 17 Nature damage to an enemy every 6 sec. Also drains 20 mana every 6 sec., transferring it to the caster. Lasts 2 min.

Nandos is the last stop before Arugal. Lupine Horrors prowl near him: clear them before you pull, so he fights alone. The longer the fight runs, the more worgs join him, so burn him down quickly. He drops Wolfmaster Cape, a cloak with Attack Power, and Feline Mantle for casters.

Abilities

  • Worg reinforcementsDamage dealersImportant

    Worgs keep arriving while he lives: first a Bleak Worg (30 to 45 sec in), next a Slavering Worg, last a Lupine Horror. Burn him down quickly.

Level 26EliteFinal bossShow on map: Archmage Arugal

Loot (3)

Arugal teleports around his chamber, so the fight keeps moving. He throws Void Bolts, stuns everyone near him with Thundershock, and uses Arugal's Curse to turn a player into a worgen that fights for him for ten seconds.

Spread out, keep the healer away from him, and never kill a cursed party member: wait out the ten seconds. His head completes Arugal Must Die, and he drops Meteor Shard, a dagger with a Fire damage proc.

  • Tank

    Follow him every time he teleports and pick him back up fast.
  • Healer

    Stay out of Thundershock range, and keep your distance from anyone Arugal's Curse turns.
  • Damage

    Interrupt Void Bolt. When a party member is cursed, stop attacking them and wait it out.

Abilities

  • Void BoltCan be interrupted

    His 3-sec Shadow bolt, aimed at the tank again and again. Kick as many as you can.

  • Arugal's CurseCurseImportant

    Transforms an enemy into a Shadowfang Glutton, enslaving it to the caster's will for 10 sec.

  • Shadow PortImportant

    He teleports around: his own ledge, the higher ledge, the stairway. Ranged can keep up; melee must run.

  • ThundershockTank

    Inflicts 64 to 86 Nature damage to nearby enemies, stunning them for 5 sec.

Trash and pulls

  • The keep mixes three kinds of enemy, and each takes its own crowd control. The Shadowfang worgen are Humanoids: Sap and Polymorph. The worgs and bats are Beasts: Hibernate and Polymorph. The ghosts, Haunted Servitors, Wailing Guardsmen and Tormented Officers, are Undead: Shackle Undead, from level 20.
  • Damage breaks every one of those, so keep AoE off crowd-controlled targets.
  • The highest-level trash, Sons of Arugal and Shadowfang Ragetooths, holds the last stretch of the keep around Fenrus, Nandos and Arugal. Pull them one pack at a time.

Loot

Casters get the most out of the keep, but every role has something to roll on:

  • Casters and healers

    • From Odo the Blindwatcher35%encounter reference
    • From Archmage Arugal35%encounter reference
    • From Archmage Arugal34%encounter reference
    • From Wolf Master Nandos57%encounter reference
    • From Razorclaw the Butcher44%encounter reference
    Odo's Ley Staff from Odo, Robes of Arugal and Belt of Arugal from Arugal, Feline Mantle from Nandos and Bloody Apron from Razorclaw.
  • Two-handed melee

    • From Commander Springvale35%encounter reference
    Arced War Axe from Springvale.
  • One-handed melee

    • From Razorclaw the Butcher9.8%encounter reference
    • From Razorclaw the Butcher42%encounter reference
    • From Archmage Arugal18%encounter reference
    Butcher's Cleaver and Butcher's Slicer from Razorclaw, and Meteor Shard from Arugal.
  • Tanks

    • From Commander Springvale29%encounter reference
    • From Baron Silverlaine20%encounter reference
    Commander's Crest from Springvale and Silverlaine's Family Seal from Silverlaine, a Strength ring.
  • Cloaks

    • From Wolf Master Nandos39%encounter reference
    • From Fenrus the Devourer74%encounter reference
    Wolfmaster Cape from Nandos for Attack Power and Fenrus' Hide from Fenrus for Agility.
  • Leather

    • From Fenrus the Devourer17%encounter reference
    • From Odo the Blindwatcher61%encounter reference
Every drop (45)

Percentages in this encounter list are reference figures. These rows have no current Forever observation counts. Sources and availability

Create a character

45 items

Shadowfang Keep loot
Shoulder
Leather
22
17
90%encounter reference
Cell Keeper's Claws (Rare)New in Forever
Main Hand
Fist Weapon
22
17
Sorcerer Collar (Rare)New in Forever
Neck
22
17
Held In Off-hand
21
19
Fel Steed / Shadow Charger · 6.2% reference rateTrash mobs · 7.8% reference rate
6.2%encounter reference
Bag
25
19%encounter reference
One-Hand
One-Handed Axe
25
20
9.8%encounter reference
Chest
Cloth
24
19
44%encounter reference
One-Hand
One-Handed Sword
23
18
42%encounter reference
Blueprint: Tanning Rack (Uncommon)New in Forever
25
Finger
26
21
20%encounter reference
Main Hand
One-Handed Mace
26
21
40%encounter reference
Blade of Silverlaine (Rare)New in Forever
Main Hand
One-Handed Sword
26
21
Off Hand
Shield
26
21
29%encounter reference
Two-Hand
Two-Handed Axe
26
21
35%encounter reference
Worgenbane Talisman (Rare)New in Forever
Trinket
26
21
Two-Hand
Staff
26
21
35%encounter reference
Waist
Leather
26
21
61%encounter reference
Blindwatcher's Sight (Rare)New in Forever
Head
26
21
Rift Bracers (Uncommon)
Wrist
Mail
25
20
Arugal's Voidwalker · 2.5% reference rateTrash mobs · 2.4% reference rate
2.5%encounter reference
Back
27
22
74%encounter reference
Wrist
Leather
27
22
17%encounter reference
Half-Eaten Boots (Rare)New in Forever
Feet
Mail
27
22
Shoulder
Cloth
28
23
57%encounter reference
Back
27
22
39%encounter reference
Worgpelt Leggings (Rare)New in Forever
Legs
Leather
26
21
Chest
Cloth
28
23
35%encounter reference
Waist
Cloth
28
23
34%encounter reference
One-Hand
Dagger
28
23
18%encounter reference
Chest
Mail
27
22
Deathsworn Captain · rare
35%encounter reference
Two-Hand
Two-Handed Sword
27
22
Deathsworn Captain · rare
58%encounter reference
Legs
Cloth
25
20
Sever · rare
51%encounter reference
Two-Hand
Two-Handed Axe
25
20
Sever · rare
30%encounter reference
1
Jordan's Smithing Hammer · object
1
The Book of Ur · object
Chest
Cloth
25
20
Trash mobs
0.02%encounter reference
Chest
Leather
25
20
Trash mobs
0.02%encounter reference
Wrist
Cloth
22
17
Trash mobs
0.03%encounter reference
Main Hand
One-Handed Axe
23
18
Trash mobs
0.04%encounter reference
Shadowfang (Rare)
Main Hand
One-Handed Sword
24
19
Trash mobs
0.03%encounter reference
One-Hand
Dagger
24
19
Trash mobs
0.03%encounter reference
One-Hand
One-Handed Mace
21
16
Trash mobs
0.04%encounter reference
Two-Hand
Two-Handed Axe
23
18
Trash mobs
0.02%encounter reference
Two-Hand
Two-Handed Mace
21
16
Trash mobs
0.03%encounter reference
Two-Hand
Two-Handed Sword
25
20
Trash mobs
0.03%encounter reference
Two-Hand
Staff
22
17
Trash mobs
0.03%encounter reference

Class and level narrow the candidates; other requirements may apply. Compare with your equipment in the gear planner →

Tips

  • Tip

    Free your faction's prisoner right after Rethilgore: the courtyard door stays shut until you do.

  • Tip

    Bring a Priest with Shackle Undead if you can: the halls are full of ghosts.

  • Tip

    Save your interrupts for the casts that matter: Springvale's Holy Light and Arugal's Void Bolt.

  • Tip

    For Arugal, spread out and never kill a cursed party member.

Changelog

  • Guide published.
  • Refreshed the page title and summary.

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