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Blackfathom Deeps Dungeon Guide for WoW Forever

Blackfathom Deeps, levels 24-32: Twilight Lord Kelris and Aku'mai's fires, the underwater Old Serra'kis fight and quests for both factions.

Level
24–32 recommended
Minimum entry level
Entry level 15
Players
5
Location
Ashenvale, Kalimdor

Before your run

Access and maps

Minimum entry level: 15. Choose your group using the recommended level range.

Ashenvale area guide →

Map covers 1 floor. Entrance markers show where you arrive inside.

Quests and equipment

13 quests. 4 quests have earlier steps.

Choose your character in the loot finder, then compare upgrades with your equipped set.

Quest preparation13 quests

Review the earlier steps on each quest page, along with its objectives, rewards and travel details.

Map and bosses

Zoom to explore; select a pin for detailsTap a pin for details

11 locations

Ghamoo-ra

Level 25Elite
  • Chest, Mail37%encounter reference
  • Waist, Cloth56%encounter reference
  • New in ForeverFinger
View encounter

Ghamoo-ra selected

On this page
Updated

Written by stillsixty staff.

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Overview

Blackfathom Deeps was a great temple of Elune until the corruption of an Old God seeped up from below and Aku'mai, its hydra servant, rose from the waters. Now the Twilight's Hammer cult, led by Twilight Lord Kelris, shares the drowned halls with naga, satyrs and murlocs.

It's a run for characters from level 24 to 32, and it's a wet one: deep pools, flooded halls and one boss you fight underwater. Both factions have a full slate of quests here, and every boss drops at least one blue.

Getting there

The entrance is in the ruined temple on the Zoram Strand, Ashenvale's western coast, north of Zoram'gar Outpost. The ruins sit half-sunk in the sea; follow them down to the instance portal.

Most Horde quests hand in at Zoram'gar Outpost, a short trip down the coast; Blackfathom Villainy goes to Thunder Bluff. Alliance quests hand in at Auberdine, Darnassus and Ironforge, except In Search of Thaelrid, which you finish inside the dungeon with Argent Guard Thaelrid.

Quests

Both factions have plenty to do, so pick up everything before you go in. Your faction's Blackfathom Villainy is the headline: Twilight Lord Kelris stands on your path anyway.

Alliance

Horde

Bosses

  1. 1. Ghamoo-raLevel 25
  2. 2. Lady SarevessLevel 25
  3. 3. GelihastLevel 26
  4. 4. Lorgus JettLevel 26
  5. 5. Baron AquanisLevel 28
  6. 6. Twilight Lord KelrisLevel 27
  7. 7. Old Serra'kisLevel 26
  8. 8. Aku'maiLevel 28Final boss

Loot (3)

Ghamoo-ra is a giant turtle and the first boss on the path. Clear the Aku'mai Fishers around him, then fight him on his own. His Trample hits everyone standing close to him. He drops Tortoise Armor, a mail chest with bonus armor for tanks.

Abilities

  • TrampleTank

    Damages everyone in melee range of him.

Lady Sarevess is a naga, with Blackfathom Myrmidons and Blackfathom Sea Witches in the halls around her. Clear the naga near her before the pull, so she fights alone. Forked Lightning hits everything in a cone in front of her, so stay out of it, and Frost Nova and Slow keep the melee busy. She drops Naga Heartpiercer for Hunters and Darkwater Talwar, a main-hand sword with a Shadow proc.

Abilities

  • Forked LightningCan be interrupted

    Only the tank should face her. Everyone else stays at her sides or back, where the 2-sec Forked Lightning blast cannot reach.

  • Frost NovaMagic effect

    Stand close to her and you are stuck in place, up to 8 sec.

  • SlowMagic effect

    A player moves and attacks slower for 10 sec. Dispel it (Magic).

Loot (7)

Gelihast rules the murloc caves, with Blindlight Oracles and Blindlight Muckdwellers crowded around him. Clear them in small pulls first, so he doesn't come with a crowd. He drops Algae Fists, mail gloves with Strength, and Murloc Skin Bag, a 10-slot bag anyone can use.

Abilities

  • Net

    Nets one player: rooted for 10 sec.

Loot (5)

Lorgus Jett doesn't hold a fixed spot: he turns up at one of several places between the murloc caves and the Twilight's Hammer halls, so watch for him as you clear. He shields himself with Lightning Shield and casts Lightning Bolt from range, so interrupt the bolt. He drops five blues. Horde players need him dead for the second Allegiance to the Old Gods; Alliance groups can take him or leave him.

Abilities

  • Lightning ShieldMagic effect

    Hitting him zaps the attacker with lightning. Priests and shamans can strip it off.

  • Lightning BoltCan be interrupted

    His main attack: a ranged Nature bolt, cast from a distance. Kick or silence it, or pull him around a corner so he has to come to you.

5. Baron Aquanis

Level 28

Loot (2)

Use the Fathom Stone lying in the water to bring him up.

Abilities

  • FrostboltCan be interruptedMagic effect

    His main attack, cast from range: Frost damage that also slows. Kick it or dispel the slow.

  • Frost NovaMagic effect

    Get close to him and his nova roots you, up to 8 sec.

Kelris leads the Twilight's Hammer here, and he waits among four braziers in their halls. Clear everything around him, then pull. During the fight he puts players to sleep. His head completes Blackfathom Villainy for both factions, and he drops Rod of the Sleepwalker, a staff with a big spell power bonus.

After he dies, light the four braziers around him. Each one calls a wave of adds: clear the wave before you light the next brazier. When all four burn, the door to Aku'mai opens.

  • Tank

    Clear his room before the pull so nothing joins him.
  • Healer

    Keep a heal-over-time on the tank if you have one: it keeps working while you sleep.
  • Damage

    Kelris first, braziers second. Never light one while he's alive.

Abilities

  • SleepMagic effectImportant

    Puts every player near him to sleep, 10 sec at most; a hit wakes them. Spread out and keep a healer at range.

  • Mind BlastCan be interrupted

    Inflicts Shadow damage to an enemy, but causes a high amount of threat.

Old Serra'kis, a giant thresher, is easy to miss: he lurks in a flooded cave beneath the temple where Twilight Lord Kelris waits. Dive under the temple to find him; the whole fight happens underwater. He's optional: take him for Glowing Thresher Cape or Bite of Serra'kis, but only with breath to spare.

  • Tank

    Surface for a full breath right before the pull, not halfway through the fight.
  • Healer

    Stay in range of the tank underwater and watch your own breath: you can't heal anyone once you drown.
  • Damage

    Get Unending Breath or Water Breathing before you dive, then burn him down.
Level 28EliteFinal bossShow on map: Aku'mai

Loot (6)

Aku'mai, the three-headed hydra, waits in Aku'mai's Lair at the end of the tunnel behind the braziers' door, with Aku'mai Snapjaws guarding the way. Clear every turtle in the tunnel before you pull. Aku'mai is a level 28 elite, level with Baron Aquanis as the highest-level boss in the dungeon, so go in with full health and mana.

Aku'mai casts Poison Cloud on everyone nearby, a poison that keeps ticking after it lands: cure it where you can. Near the end of the fight it goes into Frenzied Rage and attacks much faster, and that's the stretch where the tank needs cooldowns and the healer needs mana.

It drops Strike of the Hydra, a two-handed sword whose proc burns, chills, slows and poisons the target at once.

  • Tank

    Clear the Snapjaws in the tunnel first, and save your defensive cooldowns for Frenzied Rage.
  • Healer

    If you can cure poison, clear Poison Cloud off the melee. Either way, keep mana back for the end.
  • Damage

    Ranged, stay out of Poison Cloud's reach. Everyone, save your cooldowns and potions for the last stretch.

Abilities

  • Poison CloudHealersPoison

    A Nature cloud around her that ticks each 5 sec, 45 sec in all. Heal the group through it.

  • Frenzied RageTankEnrage

    Increases the caster's attack speed by 75% for 5 sec., but reduces the Physical damage dealt by 15.

Trash and pulls

  • The naga, the murlocs and the Twilight's Hammer are Humanoids: Sap and Polymorph hold them. The Fallenroot Hellcallers and the other satyrs are Demons, so neither works on them; Banish does, from level 28.
  • The crabs, turtles and Threshfins are Beasts: Hibernate and Polymorph handle them.
  • The Twilight's Hammer halls are caster-heavy: Aquamancers, Loreseekers, Shadowmages and Elementalists. Pull each pack around a corner so the casters come to you.
  • Damage breaks all of that crowd control, so keep AoE off controlled targets.

Loot

Kelris and Aku'mai carry the biggest upgrades:

  • Casters

    • From Twilight Lord Kelris50%encounter reference
    • From Twilight Lord Kelris34%encounter reference
    • From Aku'mai36%encounter reference
    Rod of the Sleepwalker and Gaze Dreamer Pants from Kelris, and Leech Pants from Aku'mai.
  • Two-handed melee

    • From Aku'mai20%encounter reference
    Strike of the Hydra from Aku'mai.
  • One-handed melee

    • From Lady Sarevess39%encounter reference
    • From Old Serra'kis21%encounter reference
    Darkwater Talwar from Lady Sarevess, and Bite of Serra'kis from Old Serra'kis for dagger users.
  • Hunters

    • From Lady Sarevess20%encounter reference
    Naga Heartpiercer from Lady Sarevess. Its proc also stuns naga, and this dungeon is full of them.
  • Tanks

    • From Ghamoo-ra37%encounter reference
    Tortoise Armor from Ghamoo-ra.
  • Leather

    • From Aku'mai39%encounter reference
    • From Old Serra'kis34%encounter reference
    Moss Cinch from Aku'mai for spell damage, and Bands of Serra'kis from Old Serra'kis for Strength.
Every drop (42)

Percentages in this encounter list are reference figures. These rows have no current Forever observation counts. Sources and availability

Create a character

42 items

Blackfathom Deeps loot
Chest
Mail
27
22
37%encounter reference
Waist
Cloth
27
22
56%encounter reference
Spiked Shell Band (Rare)New in Forever
Finger
27
22
Hands
Leather
27
22
37%encounter reference
Ranged
Bow
27
22
20%encounter reference
Main Hand
One-Handed Sword
27
22
39%encounter reference
Hands
Mail
28
23
44%encounter reference
Reef Axe (Rare)
Two-Hand
Two-Handed Axe
27
22
47%encounter reference
Bag
25
11%encounter reference
Cursed Murloc Eye (Rare)New in Forever
Trinket
29
24
Blueprint: Fishing Rack (Uncommon)New in Forever
25
Brawler's Leather Helm (Rare)New in Forever
Head
Leather
30
25
Wisdom's Leather Helm (Rare)New in Forever
Head
Leather
30
25
Fallenroot Longbow (Rare)New in Forever
Ranged
Bow
28
23
Twilight Maul (Rare)New in Forever
Two-Hand
Two-Handed Mace
28
23
Defender's Leather Helm (Rare)New in Forever
Head
Leather
30
25
Trapper's Leather Helm (Rare)New in Forever
Head
Leather
30
25
Treacherous Treads (Rare)New in Forever
Feet
Mail
28
23
21
21
93%encounter reference
30
Two-Hand
Staff
29
24
50%encounter reference
Legs
Cloth
28
23
34%encounter reference
Twilight Lord Girdle (Rare)New in Forever
Waist
Mail
30
25
Totemic Leather Helm (Rare)New in Forever
Head
Leather
30
25
Back
29
24
39%encounter reference
One-Hand
Dagger
28
23
21%encounter reference
Wrist
Leather
27
22
34%encounter reference
Moss Cinch (Rare)
Waist
Leather
30
25
39%encounter reference
Legs
Cloth
29
24
36%encounter reference
Two-Hand
Two-Handed Sword
31
26
20%encounter reference
Chest
Cloth
26
21
Trash mobs
0.04%encounter reference
Chest
Mail
28
23
Trash mobs
0.03%encounter reference
Finger
27
22
Trash mobs
0.03%encounter reference
Main Hand
One-Handed Mace
29
24
Trash mobs
0.03%encounter reference
One-Hand
One-Handed Axe
29
24
Trash mobs
0.04%encounter reference
Grimclaw (Rare)
One-Hand
One-Handed Axe
27
22
Trash mobs
0.04%encounter reference
Main Hand
Dagger
25
20
Trash mobs
0.05%encounter reference
Doomspike (Rare)
One-Hand
Dagger
27
22
Trash mobs
0.04%encounter reference
Two-Hand
Two-Handed Sword
28
23
Trash mobs
0.04%encounter reference
Two-Hand
Staff
26
21
Trash mobs
0.04%encounter reference
Two-Hand
Staff
25
20
Trash mobs
0.05%encounter reference
Scholarly Robes (Uncommon)
Chest
Cloth
25
20
Trash mobs
1.8%encounter reference

Class and level narrow the candidates; other requirements may apply. Compare with your equipment in the gear planner →

Tips

  • Tip

    Bring breath. Warlocks have Unending Breath from 16 and Shamans have Water Breathing from 22 (it costs Shiny Fish Scales, so bring some), and Undead characters hold their breath far longer than anyone else.

  • Tip

    Light Kelris's braziers one at a time and clear each wave before the next.

  • Tip

    Lorgus Jett spawns in one of several places. Horde groups on Allegiance to the Old Gods should check every corner between the murloc caves and the Twilight's Hammer halls.

  • Tip

    The satyrs are Demons: no Polymorph or Sap on them.

Changelog

  • Guide published.
  • Refreshed the page title and summary.
  • Updated the drops: Baron Aquanis and Lorgus Jett have new blues.

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