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The Stockade Dungeon Guide for WoW Forever

The Stockade is a short Stormwind prison run: five bosses, six Alliance quests with hand-ins in four zones, and elite humanoids that reward crowd control.

Level
24–32 recommended
Minimum entry level
Entry level 15
Players
5
Location
Stormwind City, Eastern Kingdoms

Before your run

Access and maps

Minimum entry level: 15. Choose your group using the recommended level range.

Stormwind City area guide →

Map covers 1 floor. Entrance markers show where you arrive inside.

Quests and equipment

6 quests. 2 quests have earlier steps.

Choose your character in the loot finder, then compare upgrades with your equipped set.

Quest preparation6 quests

Review the earlier steps on each quest page, along with its objectives, rewards and travel details.

Map and bosses

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6 locations

Targorr the Dread

Level 24Elite
  • New in ForeverShoulder, Leather
  • New in ForeverChest, Leather
  • New in ForeverFinger
View encounter

Targorr the Dread selected

On this page
Updated

Written by stillsixty staff.

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Text checks compare the guide with a version of a post. In-game testing is recorded separately.

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Overview

The Stockade is Stormwind's prison, and the Defias inside have taken it over. It's a short, dense run: narrow corridors, cell after cell of elite prisoners, and five bosses to put down. A group that pulls with care clears it in one sitting.

You come here for the quests. Six Alliance quests send you in, every objective is inside, and the hand-ins are spread across Stormwind, Lakeshire, Darkshire and Dun Modr. All five bosses drop gear, and Bruegal Ironknuckle, a rare, adds a few more blues.

Every enemy in the prison is humanoid. Bring one class that can Sap, Polymorph or trap, and the tight pulls get much easier.

Getting there

The Stockade is in Stormwind City, in the canals next to the Mage Quarter. Warden Thelwater stands at the prison and takes in The Stockade Riots when you're done.

The entrance sits in the middle of the Alliance capital, so the Stockade is an Alliance dungeon in practice, and all six of its quests are Alliance-only.

Quests

Stack all six before you go in. One full clear finishes every objective, and the hand-ins are in four different zones, so plan your trip home before you start.

  • Level 25Requires 22Alliance

    Bring the head of Targorr the Dread to Guard Berton in Lakeshire.
  • Level 26Requires 22Alliance

    The hand of Dextren Ward for Councilman Millstipe of Darkshire.
  • Level 27Requires 22Alliance

    Kam Deepfury's head for Motley Garmason at Dun Modr.
  • Level 26Requires 22Alliance

    Collect 10 Red Wool Bandanas for Nikova Raskol of Stormwind.
  • Level 26Requires 22Alliance

    Kill 10 Defias Prisoners, 8 Defias Convicts and 8 Defias Insurgents for Warden Thelwater.
  • Level 29Requires 16Alliance

    Bazil Thredd's head for Warden Thelwater at the Stockade.

Bosses

  1. 1. Targorr the DreadLevel 24
  2. 2. Kam DeepfuryLevel 27
  3. 3. HamhockLevel 28
  4. 4. Dextren WardLevel 26
  5. 5. Bazil ThreddLevel 29Final boss

Targorr's head is the objective for What Comes Around.... Clear the prisoners around him first, then pull him back onto ground you've already cleared so no other cell joins the fight. Thrash lands two extra heavy hits on the tank now and then, and below 30% health he attacks 30% faster. He drops three blues.

Abilities

  • ThrashTank

    Every so often he swings twice more in one go. Spiky damage on the tank: heal ahead of it.

  • EnrageTankEnrage

    Below 30% health he swings 30% faster until he dies. Save cooldowns for the end.

Loot (4)

Motley Garmason wants his head for The Fury Runs Deep. Kam drops Kam's Walking Stick, a two-handed staff with Agility and spell damage and healing, and Bridgebreaker Bindings, cloth bracers for healers. His Shield Slam stuns the tank for 2 seconds, and at 15% health he runs for help, so finish him before he gets away. Pull him the way you'll pull every boss here: clear his neighbors, then fight him alone.

Abilities

  • Shield SlamTank

    Bashes the tank with his shield: a 2-sec stun.

  • Flees at low healthImportant

    Near 15% health he breaks off and flees to fetch more enemies. Save a stun, a snare or burst damage for that moment.

Loot (5)

No quest needs Hamhock, but he drops five blues, one of them a Leatherworking pattern. Clear the cells around him and interrupt Chain Lightning, which jumps from player to player. A priest or a shaman can remove his Bloodlust.

Abilities

  • Chain LightningCan be interrupted

    A 2-sec lightning cast that bounces between players. Interrupt it, and do not bunch up.

  • BloodlustMagic effect

    He or a friend attacks 30% faster for 30 sec. Priests and shamans can remove it.

Level 26Elite

Loot (6)

Crime and Punishment sends you here for Dextren Ward's hand, which goes to Councilman Millstipe in Darkshire. Empty the nearby cells first and he fights alone. He drops six blues: two two-handed weapons, a ring and three leather helms.

Level 29EliteFinal bossShow on map: Bazil Thredd

Loot (5)

Bazil Thredd leads the riot, and his head is the objective for The Stockade Riots. He's the highest-level enemy in the prison, so treat him as the run's real boss: clear everything in sight, rest to full, then pull. His Smoke Bomb stuns everyone near him for 4 seconds, and like Kam he runs for help at 15% health. He drops four pieces of gear and the same Leatherworking pattern as Hamhock.

  • Tank

    Pull him onto ground you've already cleared and face him away from the group.
  • Healer

    This is the highest-level fight in the prison. Start it at full mana.
  • Damage

    Give the tank a few seconds of threat, then burn him. Save your cooldowns for this fight.

Abilities

  • Smoke BombImportant

    Casts a smoke bomb, stunning nearby enemies for 4 sec.

  • Battle Shout

    A war cry: he and the guards beside him hit harder (more attack power) for 2 min.

  • Flees at low healthImportant

    Near 15% health he breaks off and flees to fetch more enemies. Save a stun, a snare or burst damage for that moment.

Trash and pulls

  • Every prisoner is an elite humanoid. Sap, Polymorph and Freezing Trap all work on them, so take one target out of every big pull.
  • The cells sit close together along narrow corridors. Pull each group back to ground you've cleared instead of fighting in front of the next cell.
  • Kill everything you pass. Quell the Uprising needs three kinds of prisoner and The Color of Blood needs bandanas, so a full clear finishes both.

Loot

Every boss drops gear here, and the quests cover the rest. The standouts come first; every drop is in the table after them.

  • Casters

    • From Kam Deepfury0.9%encounter reference
    Kam's Walking Stick from Kam Deepfury, a two-handed staff with Agility, spell damage and healing, and a shorter duration on movement-impairing effects.
  • Healers

    • From Kam DeepfuryNew in Forever
    Bridgebreaker Bindings from Kam Deepfury, cloth bracers for healers.
Every drop (26)

Percentages in this encounter list are reference figures. These rows have no current Forever observation counts. Sources and availability

Create a character

26 items

The Stockade loot
Executioner Mantle (Rare)New in Forever
Shoulder
Leather
26
21
Blackrock Harness (Rare)New in Forever
Chest
Leather
26
21
Dark Horde Band (Rare)New in Forever
Finger
26
21
Two-Hand
Staff
29
24
0.9%encounter reference
Demolition Girdle (Rare)New in Forever
Waist
Leather
29
24
Bridgebreaker Bindings (Rare)New in Forever
Wrist
Cloth
29
24
Wisdom's Leather Helm (Rare)New in Forever
Head
Leather
30
25
Hamhock's Cleaver (Rare)New in Forever
Main Hand
One-Handed Axe
30
25
Ogre Grips (Rare)New in Forever
Hands
Mail
30
25
Repurposed Rack (Rare)New in Forever
Off Hand
Shield
30
25
Trapper's Leather Helm (Rare)New in Forever
Head
Leather
30
25
30
Graverobber's Shovel (Rare)New in Forever
Two-Hand
Two-Handed Mace
28
23
Boneslicer (Rare)New in Forever
Two-Hand
Polearm
28
23
Nightskulker Ring (Rare)New in Forever
Finger
28
23
Stormrider's Leather Helm (Rare)New in Forever
Head
Leather
30
25
Brawler's Leather Helm (Rare)New in Forever
Head
Leather
30
25
Defias Jailbreakers (Rare)New in Forever
Hands
Leather
31
26
Red Wool Cloak (Rare)New in Forever
Back
31
26
Debt Collector (Rare)New in Forever
Main Hand
One-Handed Sword
31
26
Concealed Hand Crossbow (Rare)New in Forever
Ranged
Crossbow
31
26
Wrist
Mail
28
23
Bruegal Ironknuckle · rare
56%encounter reference
One-Hand
Dagger
28
23
Bruegal Ironknuckle · rare
19%encounter reference
One-Hand
Fist Weapon
28
23
Bruegal Ironknuckle · rare
18%encounter reference
Finger
26
21
Trash mobs
Sharpened Cutlery (Rare)New in Forever
Thrown
Thrown
26
19
Trash mobs

Class and level narrow the candidates; other requirements may apply. Compare with your equipment in the gear planner →

Tips

  • Tip

    Take all six quests before you zone in. Every objective is inside, and one clear finishes them.

  • Tip

    Bring crowd control. With elite humanoids in every cell, a Sap or a Polymorph on each big pull keeps the run moving.

  • Tip

    Save Bazil Thredd for last and go in at full health and mana. He's the highest-level fight in the prison.

  • Tip

    Hand in The Stockade Riots on your way out: Warden Thelwater is right there at the Stockade.

Changelog

  • Guide published.
  • Refreshed the page title and summary.
  • Added Dextren Ward, now a boss, and updated the drops.

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