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Ragefire Chasm Dungeon Guide for WoW Forever

Ragefire Chasm is a short Horde run under Orgrimmar. One clear finishes six Horde quests and drops three blues from each of its four bosses.

Level
13–18 recommended
Minimum entry level
Entry level 10
Players
5
Location
Orgrimmar, Kalimdor

Before your run

Access and maps

Minimum entry level: 10. Choose your group using the recommended level range.

Orgrimmar area guide →

Map covers 1 floor. Entrance markers show where you arrive inside.

Quests and equipment

6 quests. 2 quests have earlier steps.

Choose your character in the loot finder, then compare upgrades with your equipped set.

Quest preparation6 quests

Review the earlier steps on each quest page, along with its objectives, rewards and travel details.

Map and bosses

Zoom to explore; select a pin for detailsTap a pin for details

6 locations

Oggleflint

Level 16Elite
  • New in ForeverRanged, Crossbow
  • New in ForeverMain Hand, One-Handed Mace
  • New in ForeverMain Hand, Fist Weapon
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Oggleflint selected

On this page
Updated

Written by stillsixty staff.

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Text checks compare the guide with a version of a post. In-game testing is recorded separately.

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Overview

Ragefire Chasm is a network of volcanic caves right under Orgrimmar. Troggs have moved into the caverns, and deeper in, the Searing Blade, a demon-worshipping cult, plots against the Horde from beneath its own capital. It's a run for Horde characters in their early teens, and one of the shortest dungeons in the game.

All four bosses drop gear, three blues each. The bigger payout is the quests. Six of them, all Horde, send you to Orgrimmar, Thunder Bluff and the Undercity, and one clear finishes almost all of them.

Getting there

The entrance is inside Orgrimmar, in the Cleft of Shadow. From the Valley of Strength, walk into the cleft and follow it to the Ragefire Chasm portal.

It's a Horde dungeon through and through: the portal sits inside the Horde capital, and all six quests are Horde-only.

Quests

Pick up everything you can before you go down. Hidden Enemies and Slaying the Beast hand in right there in Orgrimmar, so they cost you nothing. The Thunder Bluff and Undercity hand-ins can ride along on your next trip.

  • Level 15Requires 9Horde

    Kill 8 Ragefire Troggs and 8 Ragefire Shaman, then report to Rahauro in Thunder Bluff.
  • Level 16Requires 9Horde

    Find Maur Grimtotem's corpse inside the chasm and search it. Returning the Lost Satchel then asks you to take the Grimtotem Satchel to Rahauro.
  • Level 16Requires 9Horde

    Kill Taragaman the Hungerer and bring his heart to Neeru Fireblade in Orgrimmar.
  • Level 16Requires 9Horde

    Kill Bazzalan and Jergosh the Invoker, then return to Thrall in Orgrimmar.
  • Level 16Requires 9Horde

    Bring the books Spells of Shadow and Incantations from the Nether to Varimathras in the Undercity.

Bosses

  1. 1. OggleflintLevel 16
  2. 2. Taragaman the HungererLevel 16
  3. 3. Jergosh the InvokerLevel 16
  4. 4. BazzalanLevel 16Final boss

Loot (3)

The Ragefire Chieftain leads the troggs. Clear the Ragefire Troggs and Ragefire Shamans around him, then pull him on his own. His Cleave splashes onto whoever stands closest to his target, and he drops three blues.

Abilities

  • CleaveTank

    A frontal swing that also catches whoever stands beside the tank. Melee, attack from behind.

Taragaman hits everyone near him with Fire Nova and knocks his target back with Uppercut. Tank him with your back to a wall, keep the healer and ranged players out of his reach, and the fight stays simple.

His heart completes Slaying the Beast, and he drops Cursed Felblade, a sword whose hits lower the target's attack power.

  • Tank

    Put your back to a wall so Uppercut can't knock you out of position or into another pack.
  • Healer

    Stay out of Fire Nova range. It hits the melee as well as the tank, so keep them topped up too.
  • Damage

    Ranged, stand back. Melee, you take every nova, so let the tank build threat before you open.

Abilities

  • Fire NovaHealers

    A ring of fire around him, again and again. Melee take it every time: healers, keep them high.

  • UppercutTank

    A big punch that throws the tank backwards. Tank him with his back to open floor.

Jergosh is a Searing Blade warlock. He sets his target on fire with Immolate and lowers a player's physical damage with Curse of Weakness. Interrupt Immolate whenever you can and kill him fast: the fire damage adds up in a long fight.

He drops Robe of Evocation, a cloth chest with Stamina, Intellect and Spirit.

  • Tank

    Curse of Weakness lowers your physical damage once it lands, so open hard and build your threat lead early.
  • Healer

    Immolate keeps burning after the cast. Keep a heal-over-time on whoever has it.
  • Damage

    Interrupt Immolate: Kick, Shield Bash and Earth Shock all stop it.

Abilities

  • ImmolateCan be interruptedMagic effect

    A cast that sets a player on fire, then burns them for 21 sec. Interrupt it, or dispel the burn (Magic).

  • Curse of WeaknessCurse

    A curse that weakens a player’s physical hits for 30 sec. Mages and druids can decurse it.

Level 16EliteFinal bossShow on map: Bazzalan

Loot (3)

Bazzalan, a satyr and one of the Searing Blade's leaders, waits at the far end of the chasm. His blows poison, and Sinister Strike adds extra damage on the tank every few seconds, so keep a cure ready. He drops three blues. With him and Jergosh dead, Hidden Enemies is done.

Abilities

  • Poisoned bladesPoison

    His hits leave a Nature poison that ticks for a while. Cure it when you can.

  • Sinister StrikeTank

    Every 5 to 15 sec he lands a heavier hit on his target.

Trash and pulls

  • The trogg packs mix Ragefire Troggs with Ragefire Shamans. Kill the Shamans first: they're the casters.
  • The Searing Blade holds the deeper caves: Cultists, Enforcers and Searing Blade Warlocks. Pull each pack around a corner so the Warlocks walk to you instead of casting from range.
  • Polymorph works on the troggs, the Searing Blade and the Earthborers, and Sap on the troggs and the Searing Blade. The Molten Elementals are elementals, so neither holds them. Damage breaks both, so keep your AoE off crowd-controlled targets.

Loot

Every boss drops three blues. Taragaman's and Jergosh's six are solid upgrades for the level and listed here; Oggleflint's and Bazzalan's are in the table below:

  • Casters

    • From Jergosh the Invoker36%encounter reference
    • From Taragaman the Hungerer33%encounter reference
    Robe of Evocation from Jergosh, with Stamina, Intellect and Spirit, and Crystalline Cuffs from Taragaman.
  • Tanks

    • From Taragaman the Hungerer18%encounter reference
    Cursed Felblade from Taragaman. Its hits lower the target's attack power.
  • Melee

    • From Taragaman the Hungerer35%encounter reference
    • From Jergosh the Invoker18%encounter reference
    Subterranean Cape from Taragaman, a Strength cloak with health regeneration, and Chanting Blade from Jergosh for dagger users.
  • Mail

    • From Jergosh the Invoker37%encounter reference
    Cavedweller Bracers from Jergosh, with Strength and Stamina.
Every drop (12)

Percentages in this encounter list are reference figures. These rows have no current Forever observation counts. Sources and availability

Create a character

12 items

Ragefire Chasm loot
Barbaric Crossbow (Rare)New in Forever
Ranged
Crossbow
18
13
Trogg Scepter (Rare)New in Forever
Main Hand
One-Handed Mace
18
13
Bone Knuckles (Rare)New in Forever
Main Hand
Fist Weapon
18
13
Back
18
13
35%encounter reference
Wrist
Cloth
18
13
33%encounter reference
Main Hand
One-Handed Sword
18
13
18%encounter reference
Chest
Cloth
18
13
36%encounter reference
Wrist
Mail
18
13
37%encounter reference
One-Hand
Dagger
18
13
18%encounter reference
Searing Dagger (Rare)New in Forever
Main Hand
Dagger
18
13
Satyrskin Cloak (Rare)New in Forever
Back
18
13
Chasm Walkers (Rare)New in Forever
Feet
Leather
18
13

Class and level narrow the candidates; other requirements may apply. Compare with your equipment in the gear planner →

Tips

  • Tip

    Hand in Hidden Enemies and Slaying the Beast on your way out: both finish inside Orgrimmar, a short walk from the portal.

  • Tip

    Bring an interrupt for Jergosh. Rogues get Kick and Warriors get Shield Bash at 12, and Shamans have had Earth Shock since level 4.

  • Tip

    Tank Taragaman against a wall and keep everyone who isn't meleeing him out of Fire Nova's reach.

  • Tip

    Kill Jergosh and Bazzalan in the same run: Hidden Enemies needs both.

Changelog

  • Guide published.
  • Refreshed the page title and summary.

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