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Variants

Overview

Fury is the Warrior who never stops swinging. You live in Berserker Stance, hit with Bloodthirst every 6 seconds, spin with Whirlwind every 10, and pour every spare point of Rage into Heroic Strike. Crits trigger Flurry, Flurry speeds up your swings, and faster swings mean more Rage for the next Bloodthirst.

Forever gives Fury real tools for two weapons. Raging Blows makes Whirlwind strike with your off-hand too, Dual Wield Specialization doubles your off-hand's Rage and adds 10% hit to it, and Precision adds 3% hit to everything. Boundless Rage raises your Rage cap to 130, so a string of good swings is never wasted.

You can also play Fury with a two-hander, and that is how you level. Cruelty and Unbridled Wrath give you crit and Rage from your first ten points, and a two-handed Fury Warrior gets 2 Rage from every Unbridled Wrath proc.

Strengths

  • Sustained damage on long fights: Bloodthirst, Whirlwind and Heroic Strike never run out of targets or procs.
  • Death Wish gives 20% Physical damage for 30 seconds every 3 minutes, and now costs you only 5% more damage taken.
  • A deep Rage engine: Unbridled Wrath, Dual Wield Specialization, Flurry and Boundless Rage all feed it.
  • Whirlwind and Cleave make Fury strong on trash packs, and Raging Blows adds a second weapon to every Whirlwind.
  • Precision gives you 3% hit from talents, so gear Hit goes further.
  • A fast leveling start: Cruelty and Unbridled Wrath at 10–19, Death Wish at 30.

Weaknesses

  • Berserker Stance makes you take 10% more damage, and Death Wish adds 5% more.
  • Berserker Stance no longer lowers your threat. Battle Stance does. Watch the tank's lead on the pull.
  • Dual wield needs two good weapons and raises your chance to miss. Dual Wield Specialization's +10% off-hand hit offsets it on the off-hand.
  • Enrage only procs when something hits you. In raids you rarely get hit, so it is mostly the price of Flurry.
  • No Mortal Strike: in PvP your damage can be healed through.

What's new in Forever

New in Forever
  • Raging Blows (tier 4): Whirlwind also strikes with your off-hand weapon, and Cleave costs 2 less Rage.
  • Boundless Rage (tier 3, 3 ranks): +10 maximum Rage per rank, up to 130 Rage.
  • Precision (tier 5, 3 ranks): +1% hit per rank.
  • Dual Wield Specialization now gives +25% off-hand damage, +100% off-hand Rage generation and +10% off-hand hit at 5/5.
  • Enrage is reworked: a 30% chance, whenever a damaging attack hits you, to deal 2% more Physical damage per rank (10% at 5/5) for 12 seconds.
  • Death Wish costs 10 Rage and increases the damage you take by 5%, instead of lowering your armor and resistances.
  • Bloodthirst hits for 35% of your Attack Power plus a flat amount and gives you 10% movement speed for 10 seconds. It no longer heals; Blood Craze does that now, off every Bloodthirst hit.
  • Unbridled Wrath gives a 60% chance at 5/5 to gain 1 Rage when you deal melee damage, and 2 Rage with a two-hander.
  • Improved Execute cuts Execute to 10 Rage. Improved Berserker Rage gives 10 Rage and breaks snares.
  • Iron Will shortens Stun and Fear effects by 15%. Booming Voice only extends the radius of your shouts.
  • Rage comes per swing, based on weapon speed. A crit gives no extra Rage.

Talents

The two-hander leveling build. Cruelty and Unbridled Wrath go in first because they make every level from 10 to 19 faster. Blood Craze and Enrage turn the hits you take into healing and damage, and Death Wish at 30 ends any fight you start.

Split 0/21/0 · 21 points at level 30 · Open in calculator

Talent order

  1. Levels 10–14: 5/5 Cruelty. +5% crit with melee attacks from the first talent point.
  2. Levels 15–19: 5/5 Unbridled Wrath. With a two-hander, 60% of your hits give 2 extra Rage. This is the talent that makes Warrior leveling feel smooth.
  3. Level 20: 1/1 Piercing Howl. Slows everything near you by 50% for 6 seconds. Your escape button, and your answer to runners.
  4. Levels 21–23: 3/3 Blood Craze. Regenerate 3% of your health over 6 seconds after a crit lands on you or a single hit takes more than 20% of your health.
  5. Level 24: 1/3 Boundless Rage. +10 maximum Rage, and the point that unlocks tier 4.
  6. Levels 25–29: 5/5 Enrage. Every hit you take has a 30% chance to give you 10% more Physical damage for 12 seconds. While leveling, it's up almost all the time.
  7. Level 30: 1/1 Death Wish. +20% Physical damage for 30 seconds on a 3-minute cooldown. Use it on elites and on every pull of two or more.

Flexible points

  • Swap Blood Craze for Iron Will on a PvP server. Stuns and fears on you last 9% less at 3/5.

Races

Best races

Horde: Orc. Blood Fury gives 10% Attack Power for 15 seconds every 2 minutes. Line it up with Death Wish. Axe Specialization adds 1% crit with all attacks while you hold an axe, which means more Flurry. Hardiness shortens stuns by 20%.

Horde speed: Troll. Berserking gives 10% attack speed for 10 seconds on a 3-minute cooldown, stacking with Flurry, and it lines up with every Death Wish. Beast Slaying adds 5% damage against Beasts while you level.

Alliance: Human. Sword Specialization gives 2% crit with all attacks while you hold a sword. Every point of crit means more Flurry. Will to Survive breaks stuns every 3 minutes.

Alliance burst: Night Elf. Elune's Light adds 10% crit for 15 seconds every 3 minutes, and Flurry stays up for the whole window.

Rage: Gnome. Expansive Mind raises your maximum Rage by 5%, and Eureka! makes your next three damaging abilities cost 10% less Rage and deal 10% more damage. Save Eureka! for three Executes.

All playable races

Rotation

Single pull (Battle Stance until 30)

  1. Charge in. You land with 9 Rage, 12 from level 26.
  2. Rend on anything that will live longer than 10 seconds.
  3. Heroic Strike whenever you have Rage above 25. With Unbridled Wrath you'll have it most of the fight.
  4. Execute from 24 once the mob drops to 20%.
  5. Victory Rush from 20, within 20 seconds after you kill a non-trivial enemy: 10% of your maximum health back.

At 30: Berserker Stance

Berserker Stance comes from the class quest The Affray at 30. It adds 3% crit and makes you take 10% more damage. Pull with Charge in Battle Stance, then swap: Tactical Mastery keeps 10 Rage. Intercept works only in Berserker Stance, and gives you a second gap closer on a 30-second cooldown.

Two or three mobs

  • From 30, Death Wish (a talent) at the start. 20% more damage for 30 seconds.
  • Thunder Clap (Battle Stance) slows their attacks by 20%, and Demoralizing Shout lowers their Attack Power.
  • Cleave as the Rage dump.
  • Enrage can proc off every hit you take, so multiple mobs make you hit harder, and Blood Craze heals you off their crits.
  • A pull going wrong: from 20, Piercing Howl slows them all by 50%. Walk out and Victory Rush after the next kill.

Downtime

Keep Battle Shout up and use Bloodrage for pulls you can't Charge. Unbridled Wrath keeps your Rage topped up, so health is your only real limit: eat between pulls when you're under half.

Stat priority

Leveling

  1. Weapon damage per second
  2. Strength
  3. Stamina
  4. Critical Strike
  5. Agility

A two-hander with high damage makes every Heroic Strike, Cleave and Whirlwind hit harder. Strength adds Attack Power to every swing. Crit feeds Flurry from 36 but doesn't give Rage, so it sits behind Stamina while you level.

Gear

Weapons

Level with a two-hander. Plan for the Whirlwind chain in your 30s: it opens with The Islander, has you kill Big Will (level 33) on Fray Island in The Affray, and runs to the level 40 The Summoning. In Whirlwind Weapon, Bath'rah places the Whirlwind Heart in the weapon you choose.

The Whirlwind two-handers are Warrior-only, each with +15 Strength and +14 Stamina:

Armor

Mail with Strength and Stamina, and plate from 40. Swap an item when the new one has more Strength and Stamina combined, not when it has more armor.

Professions

Mining and Blacksmithing makes your sharpening stones, the Arcanite Reaper and the Sharpening Wheel camp object at skill 20: a group buff for everyone at your campfire (it doesn't stack with Strength of Earth Totem).

Engineering is the PvP and utility pick at 60. Gnomes reduce the failure rate of engineering devices by 20% with Engineering Specialization.

For gold while leveling, take Skinning and Mining. Train First Aid and Cooking either way: bandages cut your downtime, and crafted food with a Well Fed buff also gives bonus experience. Smoked Desert Dumplings adds 5% experience from kills on top of 20 Strength.

Group play and dungeons

Your job is damage, and a lot of it on packs.

  • Wait for the tank. Berserker Stance no longer reduces your threat. Give the tank two Sunders before you start Whirlwind on a pack.
  • Interrupt. Pummel works in Berserker Stance: interrupt and lock the school for 4 seconds, every 10 seconds.
  • Whirlwind is your AoE. Up to 4 targets, both weapons with Raging Blows. Cleave between Whirlwinds.
  • Shouts. Battle Shout for melee groups, and Demoralizing Shout when the tank doesn't use it.
  • Break fears. Berserker Rage makes you immune to Fear and Incapacitate for 10 seconds. Use it before a boss fear.
  • Save a wipe. Intimidating Shout scatters up to 5 enemies for 8 seconds.
  • Mind the crowd control. Damage breaks Polymorph, Sap, Fear and most other crowd control. Don't Whirlwind or Cleave next to a crowd-controlled mob.

In raids, Barrow Deeps (10 players) and Hyjal Summit (20) open on December 9. Their encounters are not known yet, so treat the raid build as a starting point.

Tips

Don't cap Rage

A Fury Warrior at 130 Rage is wasting every swing. Press Heroic Strike or Cleave as soon as Rage climbs past 50, and hold it back only when Bloodthirst or Whirlwind is about to come off cooldown.

Death Wish is cheaper now

Death Wish only adds 5% damage taken in Forever, and it doesn't touch your armor. Press it on cooldown in every dungeon and raid pull, not only on bosses.

Crits give no Rage. Your Rage comes from swings. Flurry gives you more swings, so crit still feeds Rage through Flurry, just not directly.

Bloodthirst moves you. Every Bloodthirst gives you 10% movement speed for 10 seconds. Use it to chase a kiting mob or to reposition in a raid.

Keep Battle Shout up. It lasts 3 minutes now. A shout at the start of every pull covers everyone within 20 yards.

Level Fury, raid Fury. The leveling build turns into the two-hand build with a respec, and the two-hand build into the dual-wield build once you have two good weapons. See the Warrior leveling guide for the full 10–60 order.

Macros

Charge out of combat, Intercept in combat, with the stance swap built in. Press twice.

Charge or Intercept
#showtooltip
/cast [nocombat,stance:1] Charge; [stance:3] Intercept; [nocombat] Battle Stance; Berserker Stance

Heroic Strike that starts your auto-attack and never toggles off when you press it again.

Heroic Strike
#showtooltip Heroic Strike
/startattack
/cast !Heroic Strike

Cleave with the same protection, for trash packs.

Cleave
#showtooltip Cleave
/startattack
/cast !Cleave

Death Wish and your racial in one press. Replace Blood Fury with Berserking for Trolls.

Burst
#showtooltip Death Wish
/cast Blood Fury
/cast Death Wish

Pummel from any stance. The first press swaps to Berserker Stance.

Pummel
#showtooltip Pummel
/cast [stance:3] Pummel; Berserker Stance

Changelog

  • Guide published with Level 30, Level 60 Dual Wield and Level 60 Two-Hand builds.
  • Removed raid encounter guesses; linked raids.

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