Class guide
Destruction Warlock Guide for WoW Forever
How to play Destruction Warlock in WoW Forever, with Conflagrate leveling, an Incinerate raid build, a Molten Skin PvP build and the rotation.
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Variants
Overview
Destruction is the Warlock's burst spec, and in WoW Forever it is a Fire spec first. The tree now ends in Incinerate, a 2.5-second Fire nuke that deals 25% more damage to a target with your Immolate on it. Conflagrate sits in tier 4 and hits an Immolated target for instant Fire damage every 10 seconds. At 5/5, Shadow and Flame stops Conflagrate from consuming Immolate and turns Conflagrate and Shadowburn into two 10% damage buffs that you keep up all fight.
The raid build pairs that with a cheaper Demonic Sacrifice. It sits at 10 points in Demonology now, and sacrificing a Succubus or Incubus gives +15% Fire damage for 2 hours. Seven more points buy Decimation, which turns Soul Fire into a free execute spell below 35% health.
At 30 you level with Immolate, Conflagrate and Shadow Bolt behind a Voidwalker. At 60 you raid with Incinerate, or you take Molten Skin and a Felhunter into PvP for a build that bursts and survives.
Strengths
- High burst. Conflagrate is instant, Shadowburn is instant, and Ruin doubles the crit bonus of every Destruction spell.
- A clean raid rotation: keep Immolate up, press Conflagrate and Shadowburn on cooldown, fill with Incinerate.
- A real execute phase. Decimation makes Soul Fire 40% faster, free of Soul Shards and ready every 6 seconds.
- A built-in slow. At 5/5 Aftermath, every Conflagrate dazes its target by 50% for 5 seconds.
- Molten Skin: 10% less damage taken from every hit, in the same tree as your damage.
Weaknesses
- Most of your damage is cast time. Movement and interrupts hurt more than they hurt Affliction.
- The raid build has no pet. The sacrifice ends the moment you summon any demon.
- Threat. Big crits pull aggro, and this spec has no threat reduction talent.
- Your build depends on Immolate staying up. A dispelled or expired Immolate costs Conflagrate and Incinerate damage at once.
- Weak before 25. Conflagrate is your first big talent, and Incinerate waits until 40.
What's new in Forever
- Conflagrate is a new tier 4 talent. It deals Fire damage to a target with your Immolate on it and consumes the Immolate. Trainers teach new ranks at 32, 40, 48, 54 and 60.
- Fire and Brimstone (tier 5): +25% critical strike chance for Conflagrate at 3/3.
- Shadow and Flame (tier 6): Conflagrate raises your Shadow damage by 10% and Shadowburn raises your Fire damage by 10%, each for 20 seconds. At 5/5, Conflagrate never consumes Immolate and Shadowburn always refunds its Soul Shard.
- Incinerate (tier 7): a 2.5-second Fire nuke that deals 25% more damage to a target with your Immolate. New ranks at 50 and 60.
- Bane of Havoc (tier 5): for 5 minutes, 15% of the damage you deal to other targets is also dealt to the target with the Bane.
- Molten Skin (tier 2): 10% less damage taken at 5/5.
- Bane now also speeds up Incinerate. Aftermath raises Immolate's initial damage by 50% and gives Conflagrate a 100% chance to daze. Ruin has 5 ranks up to +100% crit bonus. Agonizing Flames adds 10% damage to all Destruction spells. Intensity gives a 70% chance to keep casting any Destruction spell through damage.
- Shadowburn gives you a Soul Shard if the target dies within 8 seconds, up from 5.
- Demonic Sacrifice moved to tier 3 of Demonology and lasts 2 hours. The Fire buff now comes from the Succubus or Incubus, and the Imp gives Shadow damage.
- Firestone is a weapon enchant now: up to +21 Fire damage and +2% spell crit at rank 4.
Talents
The leveling build. Bane speeds up Shadow Bolt and Immolate, Aftermath makes Immolate's first hit 50% bigger, and Ruin doubles your crit bonus by 24. At 25 you take Conflagrate, which turns every Immolate into an instant second hit and a 50% daze.
Split 0/0/21 · 21 points at level 30 · Open in calculator
Talent order
- Levels 10–14: 5/5 Bane. Shadow Bolt and Immolate cast 0.5 seconds faster.
- Levels 15–19: 5/5 Aftermath. Immolate's initial hit deals 50% more. From 25, every Conflagrate dazes its target for 5 seconds.
- Levels 20–24: 5/5 Ruin. +100% crit damage bonus on every Destruction spell.
- Level 25: 1/1 Conflagrate. Instant Fire damage on an Immolated target every 10 seconds, and a 50% slow with Aftermath.
- Levels 26–28: 3/3 Agonizing Flames. +10% damage for all Destruction spells, and +10% crit chance for Searing Pain.
- Level 29: 1/3 Cataclysm. Destruction spells cost 3% less mana.
- Level 30: 1/3 Fire and Brimstone. +8% crit chance for Conflagrate.
Flexible points
- Taking too much damage when a pull goes wrong? Put Cataclysm and Fire and Brimstone into 2/5 Molten Skin for 4% less damage taken.
- Kiting more than you tank? Move the Cataclysm point into 1/2 Destructive Reach for 10% more range on every damage spell, so the mob starts further away.
The raid build. 33 points in Destruction buy Conflagrate, Shadowburn, Shadow and Flame and Incinerate. The 18 in Demonology buy Demonic Sacrifice and Decimation. You sacrifice a Succubus or Incubus for +15% Fire damage and fight without a pet.
Split 0/18/33 · 51 points at level 60 · Open in calculator
Destruction: 33 points
- 5/5 Bane: Incinerate and Immolate cast 0.5 seconds faster, and Soul Fire 2 seconds faster.
- 3/3 Cataclysm: 10% cheaper Destruction spells.
- 5/5 Aftermath: Immolate's initial hit deals 50% more.
- 5/5 Ruin: +100% crit damage bonus on every Destruction spell.
- 1/1 Shadowburn: the trigger for Shadow and Flame's Fire buff.
- 3/3 Agonizing Flames: +10% damage for all Destruction spells.
- 1/1 Conflagrate: instant Fire damage every 10 seconds.
- 1/1 Bane of Havoc: the prerequisite for Incinerate, and your cleave tool on two-target fights.
- 3/3 Fire and Brimstone: +25% crit chance for Conflagrate.
- 5/5 Shadow and Flame: Conflagrate never consumes Immolate, Shadowburn refunds its shard every time, and both keep a 10% damage buff up.
- 1/1 Incinerate: your filler.
Demonology: 18 points
- 5/5 Demonic Embrace, 3/3 Fel Vitality, 2/2 Demonic Aegis: 15% more Stamina, 15% more mana, 30% stronger Demon Armor.
- 1/1 Demonic Sacrifice: +15% Fire damage from a Succubus or Incubus.
- 2/2 Master Summoner and 1/1 Fel Domination: resummon the Sayaad fast after a wipe so you can sacrifice it again.
- 2/2 Improved Health Funnel: the last two points you need to reach tier 4.
- 2/2 Decimation: Soul Fire every 6 seconds, 40% faster and free below 35% health.
Flexible points
- A boss that deals heavy damage to the whole raid: move Decimation, Fel Domination and Improved Health Funnel into 5/5 Molten Skin for 10% less damage taken. You lose the free Soul Fires, so make the swap only when healers are the problem.
The PvP build. Molten Skin cuts all damage taken by 10%, Intensity keeps your casts going through hits, and Aftermath makes every Conflagrate a 50% slow. The 12 points in Demonology give you Stamina and mana, and heal your Felhunter with your damage.
Split 0/12/39 · 51 points at level 60 · Open in calculator
Destruction: 39 points
- 5/5 Bane: faster Incinerate, Immolate and Shadow Bolt.
- 5/5 Molten Skin: 10% less damage taken from everything.
- 1/3 Cataclysm: 3% cheaper Destruction spells.
- 5/5 Aftermath: a bigger Immolate and a 50% daze on every Conflagrate.
- 5/5 Ruin: double crit bonus.
- 1/1 Shadowburn: an instant finisher that refunds its shard.
- 3/3 Intensity: a 70% chance to finish a Destruction cast while taking damage.
- 3/3 Agonizing Flames: +10% Destruction damage.
- 1/1 Conflagrate, 3/3 Fire and Brimstone: an instant hit with +25% crit chance every 10 seconds.
- 5/5 Shadow and Flame: your Immolate survives Conflagrate, and every Shadowburn refunds its shard.
- 1/1 Bane of Havoc, 1/1 Incinerate: Incinerate for your hard casts.
Demonology: 12 points
- 5/5 Demonic Embrace, 3/3 Fel Vitality, 2/2 Demonic Aegis: more health, more mana, more armor.
- 2/2 Demonic Energies: your Felhunter heals for 15% of your spell damage.
Flexible points
- Battlegrounds where you hold a flag or a node: move Cataclysm and one Molten Skin point into 2/2 Pyroclasm. Rain of Fire and Hellfire get a 26% chance to stun what they hit.
Races
Best races
Horde: Orc. Blood Fury gives 10% Spell Power for 15 seconds every 2 minutes, enough for a Conflagrate, a Shadowburn and several Incinerates. Shatter Curse removes and blocks Curses and Banes for 8 seconds and cuts magic damage taken by 15%, and Hardiness shortens stuns by 20%.
Horde alternative: Troll. Troll Warlocks are new in Forever. Berserking gives 10% casting speed for 10 seconds every 3 minutes, which is pure damage for a cast-time spec. Beast Slaying adds 5% damage against Beasts.
Alliance: Human. Sword Specialization gives +2% critical strike chance with every spell while you hold a one-handed sword, and each of those crits hits harder: Ruin doubles your critical strike damage bonus. The Human Spirit adds 5% Spirit for bigger Life Taps, and Will to Survive breaks a stun every 3 minutes.
Alliance PvP: Gnome. Eureka! makes your next three damaging spells cost 10% less mana and deal 10% more damage every 2 minutes: spend it on Conflagrate, Shadowburn and Incinerate. Escape Artist breaks roots and snares, and Expansive Mind adds 5% maximum mana.
All playable races
- Human: Sword Specialization, The Human Spirit, Will to Survive, Perception.
- Gnome: Expansive Mind, Eureka!, Escape Artist, Engineering Specialization.
- Orc: Blood Fury, Shatter Curse, Hardiness. Axe Specialization does nothing for you, since Warlocks can't equip axes.
- Undead: Will of the Forsaken removes Charm, Fear and Sleep; Touch of the Grave gives your spells a 10% chance to drain health; Cannibalize restores health and mana from a corpse.
- Troll (new for Warlocks): Berserking, Beast Slaying, Regeneration, Rapid Regeneration.
Rotation
Single pull
- Send your Summon Voidwalker in and let it land Torment.
- Immolate. Aftermath makes the first hit 50% bigger.
- Corruption and Bane of Agony on mobs with a lot of health. Skip them on mobs that die in three spells.
- Conflagrate. It consumes your Immolate at this level, so cast it once Immolate has ticked a few times, or when the mob is low.
- Shadow Bolt to finish. Searing Pain is faster and cheaper, and with Agonizing Flames it crits often: use it when the mob is almost dead.
Kiting
Conflagrate dazes for 5 seconds at 5/5 Aftermath. If the Voidwalker dies, Immolate the mob, Conflagrate it and walk out of melee range while it crawls, then Shadow Bolt. Fear buys another 10 seconds at rank 1, but your damage over time effects break it, so fear before you dot.
Mana and downtime
- Life Tap to full mana, then eat back your health. Casting every point of your damage costs more mana than letting it tick.
- Keep Demon Armor up from 20.
- Wand low mobs. Every Shadow Bolt you don't cast is mana you don't tap back.
Before the pull
Summon a Summon Succubus or an Summon Incubus and cast Demonic Sacrifice for +15% Fire damage for 2 hours. Put a Firestone or Brilliant Wizard Oil on your weapon. Don't summon any demon after this: it cancels the sacrifice.
Priority
- Your assigned Curse, or Curse of the Elements: magic damage taken +10% for the whole raid, including your Fire.
- Immolate. Keep it on the target at all times. Conflagrate and Incinerate both need it.
- Shadowburn on cooldown (15 seconds). Its hit starts Shadow and Flame's 10% Fire damage buff, and its Soul Shard comes straight back.
- Conflagrate on cooldown (10 seconds). With Fire and Brimstone, it crits often, and with Shadow and Flame it leaves Immolate in place.
- Bane of Doom on a boss that lives past a minute.
- Below 35% health: Searing Pain once to start Decimation, then Soul Fire every time it comes off cooldown. Recast Searing Pain every 10 seconds to keep Decimation up.
- Incinerate as your filler.
Two targets
Put Bane of Havoc on the second target and keep killing the first. 15% of all your damage to the first also hits the second. It shares the Bane slot with Bane of Doom, so Havoc goes on the add, Doom on the boss.
Mana
Life Tap when you're under 80% mana and the healers have room. Use Major Mana Potion and Demonic Rune on long fights.
Burst on a caster
- Curse of Tongues: 60% slower casting for 30 seconds.
- Immolate, then Conflagrate instantly. It dazes for 5 seconds and leaves Immolate on the target.
- Incinerate while they're slowed.
- Shadowburn to finish. It refunds its shard and raises your Fire damage by 10%.
Surviving melee
- Death Coil: a 3-second horror that heals you for its damage.
- Howl of Terror when two or more are on you.
- Fear one melee and Conflagrate the other. Damage breaks Fear, so keep your Immolate off the feared target.
- Molten Skin, Demon Armor and a Healthstone buy the seconds to do it.
The Felhunter
Spell Lock healers and big casts. Devour Magic strips a buff from an enemy or a debuff from you. Demonic Energies heals it for 15% of your damage.
Stat priority
Leveling
- Spell Power
- Intellect
- Stamina
- Spirit
Destruction kills with cast spells instead of damage over time, so it burns through mana faster and Intellect ranks higher here. Stamina and Spirit both feed Life Tap: every point of Spirit adds a point of mana to each tap.
Raid
- Hit
- Spell Power
- Critical Strike
- Intellect
- Stamina
Destruction has no hit talent, so every point of Hit comes from gear. Take Hit until your spells stop missing bosses, then Spell Power. Critical Strike is close behind: Ruin doubles your crit bonus, and Fire and Brimstone already puts Conflagrate's crit chance 25% above your sheet.
PvP
- Stamina
- Spell Power
- Hit
- Critical Strike
- Intellect
A Destruction Warlock wins the fights it survives long enough to cast in. Stamina first, then Spell Power and crit for burst.
Gear
Wands
In Forever, wands don't scale with Spell Power, so buy on damage per second alone. Enchanters craft four you want:
- Lesser Magic Wand at level 5: 11.3 damage per second.
- Greater Magic Wand at level 13: 17.5 damage per second.
- Lesser Mystic Wand at level 26: 25.4 damage per second and +4 Intellect.
- Greater Mystic Wand at level 30: 29 damage per second and +5 Spell Power.
Armor
Cloth with Spell Power first, then Intellect. Quest rewards beat vendor gear at every level.
What you're gearing for
Hit, then Spell Power and Critical Strike. Tailors make the Robe of the Void, a Warlock-only chest with Spell Power, Stamina and Intellect.
Weapon enchants and consumables
- Firestone costs one Soul Shard: up to +21 Fire damage and +2% spell crit. Brilliant Wizard Oil gives more Spell Power and 1% crit, and it boosts Shadowburn and Bane of Doom too. Use the oil on progression bosses and the Firestone everywhere else.
- Greater Arcane Elixir for Spell Power.
- Flask of Supreme Power for progression bosses.
- Major Mana Potion and Demonic Rune on long fights.
What you're gearing for
Stamina and Spell Power on every piece. Keep your raid set for Hit, and wear more Stamina in battlegrounds.
Consumables
- Free Action Potion against a Rogue or Warrior: immune to stuns and snares for 30 seconds.
- Shadow Protection Potion against Shadow Priests and Warlocks.
- A Healthstone every time you respawn.
Professions
Tailoring and Enchanting is the Warlock pair. Tailoring makes your cloth from 1 to 60 and the Robe of the Void at the end. Enchanting makes every leveling wand from the Lesser Magic Wand at 5 to the Greater Mystic Wand at 30, and Brilliant Wizard Oil at the top of the skill.
For gold, level with Herbalism and Mining or Herbalism and Skinning, then switch at 60 once your gathering has paid for the materials.
Group play and dungeons
- Curse of the Elements on the boss. If another Warlock has it, use Curse of Recklessness for 505 less armor.
- Watch threat. Destruction has no threat reduction. Let the tank get a few seconds ahead before your first Conflagrate, and stop casting when you're close to pulling.
- Area damage: Rain of Fire for packs. Hellfire burns you every second for as much as it deals to each enemy, so use it only when a healer is watching.
- Bane of Havoc on a second target in two-mob pulls. Your single-target damage cleaves for 15%.
- Crowd control: Banish on a Demon or Elemental, Fear on anything else. Banish makes its target immune to damage, so it holds through your area spells. Fear breaks on damage, so keep Rain of Fire away from the feared mob.
- Healthstones, a Soulstone and summons before the first pull, as every Warlock does.
PvP
Destruction plays like a burst caster that doesn't fold. Molten Skin cuts every hit by 10%, Intensity keeps your casts going, and Conflagrate slows whoever you're burning.
- Open from range. Immolate and Conflagrate are one cast and one instant, and the daze makes melee chase you for 5 seconds.
- Shadowburn refunds its shard. It needs a shard to cast, and Shadow and Flame refunds it every time, so use it on cooldown for the 10% Fire buff and as your finisher.
- Spell Lock the healer before you burst their target.
- In Darkspear Island, the new 15-player battleground, stay behind your front line and use Bane of Havoc on the enemy healer while you burn the player they're healing.
Tips
Conflagrate needs Immolate, and Incinerate deals 25% more with it. At 5/5 Shadow and Flame, Conflagrate leaves Immolate in place, so refresh it only when it runs out.
Without Demonic Pact, summoning any demon cancels Demonic Sacrifice. After a wipe, resummon the Sayaad and sacrifice it again before the pull. Fel Domination makes that fast.
Train Conflagrate and Incinerate. The talents give rank 1. Trainers teach Conflagrate at 32, 40, 48, 54 and 60, and Incinerate at 50 and 60.
Shadowburn needs a shard to cast. Shadow and Flame refunds it at once, but you need one in your bags to press the button.
Searing Pain is your Decimation key. In the raid build, a single Searing Pain on a target below 35% health opens 10 seconds of fast, free Soul Fires.
Firestone and Spellstone are weapon enchants now. Each costs a Soul Shard to create, and goes on your weapon the way an oil does, so pick a stone or an oil for each fight.
Macros
Immolate on the first press, Conflagrate on the second. It starts over when you change target.
#showtooltip
/castsequence reset=target Immolate, ConflagrateWand macro that never cancels itself.
#showtooltip Shoot
/cast !ShootBane of Havoc on your focus target, so you can keep your target on the boss.
#showtooltip Bane of Havoc
/cast [@focus,harm,nodead][] Bane of HavocSpell Lock your focus, or your target, stopping your own cast first.
#showtooltip Spell Lock
/stopcasting
/cast [@focus,harm,nodead][] Spell LockDeath Coil that stops your current cast, for the moment a Rogue opens on you.
#showtooltip Death Coil
/stopcasting
/cast Death CoilChangelog
- Guide published with Level 30, Level 60 Raid and Level 60 PvP builds.
- Corrected the Darkspear Island battleground name; refreshed the page summary.
