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Race and class chart

Amber marks a combination that is new in Forever.

Human

Alliance

Best for: Breaking out of stuns on demand, with 10% more Spirit for healers and casters and a small bonus to critical strike chance.

Racials

  • Will to Survive (active, 3 min cooldown): Instantly removes all Stun effects.
  • Perception (active, 3 min cooldown): Dramatically increases stealth detection for 20 sec.
  • Ruthless (passive): Your spells and attacks have 1% more critical strike chance.
  • The Human Spirit (passive): Spirit is 10% higher.

Dwarf

Alliance

Best for: A cooldown that clears bleeds, poisons and diseases and cuts physical damage taken, plus 5% more damage against Beasts and a little extra hit chance.

Racials

  • Stoneform (active, 3 min cooldown): Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
  • Find Treasure (active): Shows nearby treasure on the minimap until you cancel it. Chests sometimes hold extra items.
  • Artisan's Precision (passive): Your spells and attacks are 1% more likely to hit.
  • Big Game Hunter (passive): Damage dealt versus Beasts increased by 5%.

Night Elf

Alliance

Best for: A 15-second critical strike window, extra dodge and movement speed, and Shadowmeld to drop out of sight.

Racials

  • Elune's Light (active, 3 min cooldown): Increases your critical strike chance with all spells and attacks by 10% for 15 sec.
  • Shadowmeld (active, 10 sec cooldown): Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
  • Quickness (passive): Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
  • Wisp Spirit (passive): Transform into a wisp upon death, increasing movement speed by 75%.

Gnome

Alliance

Best for: A bigger mana, energy or rage pool, a short burst of cheaper and harder-hitting abilities, and a free escape from slows and roots.

Racials

  • Expansive Mind (passive): Priest, Mage, Warlock: Maximum Mana increased by 5%.
  • Eureka! (active, 2 min cooldown): For 8 seconds your damaging abilities cost 10% less and hit 10% harder. Channeled spells count; damage over time does not. Priests get the same bonus on heals and on Power Word: Shield.
  • Escape Artist (active, 2 min cooldown): Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
  • Engineering Specialization (passive): Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.

Skyborne (High Order)

AllianceNew race

Best for: Gliding across the open world, 2% more Haste and faster health and mana recovery between pulls.

Starts in: Zephras Isle, levels 1 to 12.

Racials

  • Walk on Air (active, 90 sec cooldown): Glide downward through the air for 10 sec while controlling your direction of travel.
  • Read Leyline (active, 2 min cooldown): Restores health and mana 50% faster for 15 seconds. Cast at a ley line it also leaves you Attuned for an hour, which makes the bonus 100%. Attuned survives death and ends when you enter a raid. You cannot use it while Innervate is active, and Innervate replaces it.
  • Wind Blessed (passive): Your spell, melee and ranged Haste is 2% higher.
  • Elemental Insight (passive): Damage dealt versus Elementals increased by 5%.

Orc

Horde

Best for: A 15-second attack and spell power cooldown, 5% more pet damage for Hunters and Warlocks, and shorter stuns.

Racials

  • Command (passive): Hunter and Warlock pets deal 5% more damage.
  • Blood Fury (active, 2 min cooldown): Raises Attack Power and Spell Power by 10% for 15 seconds.
  • Shatter Curse (active, 3 min cooldown): Removes the curses and banes on you and reduces magic damage taken by 5% for 8 seconds.
  • Hardiness (passive): Duration of Stun effects on you reduced by 20%.

Undead

Horde

Best for: Shrugging off fear, charm and sleep, plus self-healing from Cannibalize and Touch of the Grave.

Racials

  • Will of the Forsaken (active, 2 min cooldown): Instantly removes all Charm, Fear and Sleep effects.
  • Cannibalize (active, 2 min cooldown): When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
  • Underwater Breathing (passive): Underwater breath lasts 300% longer than normal.
  • Touch of the Grave (passive): Priests, Mages and Warlocks: your spells and attacks have a 30% chance to drain up to 5% of your maximum health from the target.

Tauren

Horde

Best for: Five percent more health, an area stun for emergencies and speed that builds while you keep moving.

Racials

  • Cultivation (active, 15 min cooldown): Grows a copy of a nearby herb that you can pick without Herbalism. Each herb can be cultivated once.
  • War Stomp (active, 90 sec cooldown): Stuns up to 5 enemies within 8 yards for 2 seconds.
  • Plainsrunning (passive): Gain 2% movement speed for every 5 seconds you keep moving, up to 60%. Taking damage or standing still wears it down. It does not work while mounted.
  • Endurance (passive): Maximum health is 5% higher.

Troll

Horde

Best for: A 10% casting and attack speed cooldown, faster health regeneration and a quick heal over time when you can stand still.

Racials

  • Berserking (active, 3 min cooldown): Casting and attack speed rise by 10% for 15 seconds.
  • Rapid Regeneration (active, 3 min cooldown): Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
  • Beast Slaying (passive): Damage dealt versus Beasts increased by 5%.
  • Regeneration (passive): Health regeneration is 20% faster, and 20% of it keeps going in combat.

Skyborne (Windshaper)

HordeNew race

Best for: Gliding across the open world, 2% more Haste and a 15-second movement speed cooldown.

Starts in: Zephras Isle, levels 1 to 12.

Racials

  • Walk on Air (active, 90 sec cooldown): Glide downward through the air for 10 sec while controlling your direction of travel.
  • Skysight (active, 2 min cooldown): Move 15% faster for 15 seconds. Cast at an elemental convergence it also leaves you Charged for an hour, which makes the bonus 30%. Charged survives death and ends when you enter a raid.
  • Wind Blessed (passive): Your spell, melee and ranged Haste is 2% higher.
  • Elemental Insight (passive): Damage dealt versus Elementals increased by 5%.

Compare racials for your spec in the racials guide, or filter the chart in the race and class explorer.

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