Guide
How camping works in WoW Forever: the quest that teaches it, your first campfire, the camp object each profession unlocks, what to put down first when you level alone or in a group, and the upgrades and Legacy perks that come later.
Written by stillsixty staff.
Camping is Forever's answer to a long day of questing. Light a fire, put a camp object next to it, sit down for a minute, and you walk away with an hour-long buff from every object around the fire. A tent tops up your rested experience, a fish bowl raises all your stats, a first aid kit gives you Stamina, and so on through every profession.
This page walks you from your first campfire to a camp worth stopping for. For the full list of objects, buffs and upgrades, keep the camping reference open next to it.
| Rule | Detail |
|---|---|
| The fire |
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| A cook lights it. It burns for 15 minutes, and no other campfire may stand within 100 yards. |
| The objects | Each profession places its own object next to the fire. A basic fire holds 3, a journeyman fire 5, an expert fire 10. |
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| The buffs | Sit or craft near the fire for a minute and you get the buff of every object there. It lasts an hour, so you can leave as soon as it's up. |
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| The cooldown | All your camp objects share one 1-hour cooldown. One player places one object an hour; a full camp needs a group. |
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From level 4, the camping teacher of your starting area offers The Great Outdoors. Sit by their fire with /sit and wait for the Boosted Rest buff. That's the whole quest, and it opens everything else.
On Zephras Isle, Raan offers it after The Adventurer.
The same teacher then sends you to the local cooking trainer with Camping 101: Cooking. Learn Cooking there and train the Basic Campfire, which needs only skill 1. Every campfire after that costs one Simple Wood, and you want Flint and Tinder in your bags as well. General goods vendors sell both: Simple Wood for 38 copper, Flint and Tinder for 1 silver 35 copper.
| Teacher | Cooking trainer |
|---|---|
| Sam Sarsaparilla | Tomas, Goldshire. |
| Eric Brighthammer | Gremlock Pilsnor, Kharanos. |
| Lyreena Duskblade | Zarrin, Dolanaar. |
| Raan Wildwind | Zerril Softbreeze, Shen'dar Village. |
| Brakk | Cook Torka, Razor Hill. |
| Kaga Wildhoof | Pyall Silentstride, Bloodhoof Village. |
| Eleanor Shackleton | William Pickman, Brill. |
Your other professions, from Alchemy to Tailoring, have Camping 101 quests too. Most come from your teacher and send you to that profession's trainer nearby; a few start with a trainer in the nearest city or with someone else entirely. Whoever the quest sends you to teaches you its camp object once you reach skill 20. Take the quest for each profession you have, including First Aid and Fishing.
Light the fire, place your object, and /sit. After a minute the buffs land; stand up and go.
Because of the shared cooldown, you place one object an hour. Pick the one that helps you most.
Leveling alone: the fire plus one object. Take the Camp Tent if you have Leatherworking and your rested bar is empty; otherwise the Fish Bowl. Set up when you stop to hand in quests or drink.
In a group: everyone places a different object. A basic fire holds three, so agree who places what before you light it, and have the cook carry Star Wood for a bigger fire once they can.
Mind the class buffs. Most objects don't stack with a class buff: the Fish Bowl with Blessing of Kings, the First Aid Kit with Power Word: Fortitude, the Enchanted Lute with Mark of the Wild, the Incense Candle with Arcane Intellect, the Lodestone with Blessing of Might. If your group already has the class buff, place something else.
At skill 140 and 300, each profession unlocks a bigger object. Most of them go down over the first one, keep its buff and add something useful: a Tanning Rack, an Anvil, a Repair Bot, a Rock Garden that grows a mining node. The camping reference lists them all.
The fire grows too. The Blueprint: Journeyman Campfire teaches you a fire with room for five objects; you learn it at Cooking 90 and light it from 140, and each fire takes a Star Wood, which enchanting suppliers sell. The expert fire, with room for ten, comes at Cooking 220.
Happy Camper, in Dun Morogh, sells the journeyman blueprint and several object blueprints for 15 silver each.
Two Legacy perks make camping better. Field Guide cuts the shared cooldown by up to a quarter, so you place objects more often. Permanence makes the buffs from resting at a camp last 50% longer at its first rank and twice as long at its second, two hours instead of one. Read the Legacy system guide for how perks work.
Eat before you leave. Most cooked food gives 5% more experience from kills while you are well fed. At Cooking 140, the cook can lay out Cookie's Feast for the whole camp.
Don't stand in the fire. The campfire burns anyone standing in it once they are level 5 or higher.
Watch your back on PvP realms. Players of the other faction can attack you while you sit at camp.
Objects can be traded. You can hand a camp object to a friend, but placing it needs the profession skill it shows.